AyeYo
AyeYo

Reputation: 37

How to draw circles on button click at a certain location?

I am pretty new to Android so I apologize ahead of time if I am missing something, but my problem is that I am trying to draw a circle at a certain location everytime I click on the screen.

I have tried logging and it does return an int where it matches my if statement but nothing gets drawn.

 public boolean onTouchEvent(MotionEvent event) {
        switch (event.getActionMasked()) {
            case MotionEvent.ACTION_DOWN:
                drawCirc = true;
                xTouch = event.getX();
                Log.d("keyboard", "xpos" + xTouch);
                yTouch = event.getY();
                break;

            case MotionEvent.ACTION_UP:
                drawCirc = false;
        }
        return true;
    }


    public void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        Paint paint = new Paint();
        paint.setColor(Color.RED);
        if(drawCirc) {
            if (xTouch < 150 && xTouch>0) {
                    paint.setColor(Color.RED);
                    canvas.drawCircle(150, 500, 100, paint);
                    isPlayer1 = false;
                    invalidate();
            }
        }
    }

Upvotes: 0

Views: 716

Answers (2)

LiuWenbin_NO.
LiuWenbin_NO.

Reputation: 1326

@Javanator is right, you should do invalidate in touch listener.

Meanwhile, you can try out the code below, which adds animation when circle being drawn.

Paint paint = new Paint();

{
    paint.setColor(Color.RED);
}

// The radius of the circle you want to draw
// 0 by default
private int radius = 0;

// The animator to animate circle drawing
private ObjectAnimator radiusAnimator;

public void setRadius(int newRadius) {
    this.radius = newRadius;
    this.invalidate();
}

private void showCircle(boolean show) {
    ObjectAnimator animator = this.getRadiusAnimator();
    if (show) {
        animator.start();
    } else {
        animator.reverse();
    }
}

private ObjectAnimator getRadiusAnimator() {
    if (this.radiusAnimator == null) {
        this.radiusAnimator = ObjectAnimator.ofInt(this, "radius", 0, 100);
    }
    return this.radiusAnimator;
}


public boolean onTouchEvent(MotionEvent event) {
    switch (event.getActionMasked()) {
        case MotionEvent.ACTION_DOWN:
            // drawCirc = true;
            xTouch = event.getX();
            Log.d("keyboard", "xpos" + xTouch);
            yTouch = event.getY();
            showCircle(true);
            break;

        case MotionEvent.ACTION_UP:
            // drawCirc = false;
            showCircle(false);
    }
    return true;
}


public void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    if (xTouch < 150 && xTouch > 0) {
        canvas.drawCircle(xTouch, yTouch, radius, paint);
    }
    /*
    if(drawCirc) {
        if (xTouch < 150 && xTouch>0) {
                paint.setColor(Color.RED);
                canvas.drawCircle(150, 500, 100, paint);
                isPlayer1 = false;
                invalidate();
    */            
 }

Upvotes: 1

Ashish Kakadiya
Ashish Kakadiya

Reputation: 161

public class CustomView extends View {
boolean drawCirc;
float xTouch;
boolean isPlayer1;
float yTouch;
public CustomView(Context context, AttributeSet attrs) {
    super(context, attrs);
}

public boolean onTouchEvent(MotionEvent event) {
    if (event.getAction() == MotionEvent.ACTION_DOWN) {
        drawCirc=true;
        xTouch = event.getX();
        yTouch = event.getY();
        invalidate();
    }
    return false;
}

@Override
public void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    Paint paint = new Paint();
    paint.setColor(Color.RED);
    if (drawCirc) {
        paint.setColor(Color.RED);
        canvas.drawCircle(xTouch, yTouch, 100, paint);
        isPlayer1 = false;
        invalidate();
    }
}}

I have solved your functionality and Implemented sample code. I have checked it and it's working and you have not put a code in onTouch Listener that's why it's not worked but now I have solved. if you want area limit then put yourif (xTouch < 150 && xTouch>0)

Upvotes: 0

Related Questions