Reputation: 48726
Is there an easy way to convert an SVG path tag into a C# System.Drawing.Drawing2D.GraphicsPath? They are both closely related and I was hoping there would be an easy to convert the SVG path data into GraphicsPath Points.
Upvotes: 14
Views: 12500
Reputation: 245
I hope this ain't late! Check out the source code of the svg viewer program from AGG: https://github.com/timothytylee/agg/tree/master/examples/svg_viewer
The source code is in C++ and uses the AGG graphics engine, but it's easy to translate to GDI+. It also handles the conversion of SVG Arc to a Bezier Arc which can then be used with GDI+.
Good luck
Upvotes: 1
Reputation: 11
It's not that complicated.
If the svg path only consists of M L Q Z ZM
functions your method looks like this:
private GraphicsPath svgMLQZToGraphicsPath(string svgString)
{
GraphicsPath graphicsPath = new GraphicsPath();
float[] x = new float[4];
float[] y = new float[4];
string prev = "";
string[] splits = svgString.Split(' ');
for (int s = 0; s < splits.Length; s++)
{
if (splits[s].Substring(0, 1) == "M")
{
x[0] = float.Parse(splits[s].Substring(1).Replace('.', ','));
y[0] = float.Parse(splits[s + 1].Replace('.', ','));
s++;
prev = "M";
graphicsPath.StartFigure();
}
else if (splits[s].Substring(0, 1) == "L")
{
x[1] = float.Parse(splits[s].Substring(1).Replace('.', ','));
y[1] = float.Parse(splits[s + 1].Replace('.', ','));
graphicsPath.AddLine(new PointF(x[0], y[0]), new PointF(x[1], y[1]));
x[0] = x[1]; // x[1] = new float();
y[0] = y[1]; //y[1] = new float();
s++;
prev = "L";
}
else if (splits[s].Substring(0, 1) == "Q")
{
x[1] = x[0] + (2 / 3) * (float.Parse(splits[s].Substring(1).Replace('.', ',')) - x[0]);
y[1] = y[0] + (2 / 3) * (float.Parse(splits[s + 1].Replace('.', ',')) - y[0]);
x[3] = float.Parse(splits[s + 2].Replace('.', ','));
y[3] = float.Parse(splits[s + 3].Replace('.', ','));
x[2] = x[3] + (2 / 3) * (float.Parse(splits[s].Substring(1).Replace('.', ',')) - y[3]);
y[2] = y[3] + (2 / 3) * (float.Parse(splits[s + 1].Replace('.', ',')) - y[3]);
graphicsPath.AddBezier(new PointF(x[0], y[0]), new PointF(x[1], y[1]), new PointF(x[2], y[2]), new PointF(x[3], y[3]));
x[0] = x[3];
y[0] = y[3];
s = s + 3;
prev = "Q";
}
else if (splits[s].Substring(0, 1) == "Z")
{
graphicsPath.CloseFigure();
if (splits[s].Length >= 2 && splits[s].Substring(0, 2) == "ZM")
{
x[0] = float.Parse(splits[s].Substring(2).Replace('.', ','));
y[0] = float.Parse(splits[s + 1].Replace('.', ','));
s++;
graphicsPath.StartFigure();
prev = "M";
}
}
else
{
string ok = @"^[a-zA-Z]*$";
if (!Regex.IsMatch(splits[s + 1].Substring(0, 1), ok))
{
string replace = prev + splits[s + 1];
splits[s + 1] = replace;
}
}
}
return graphicsPath;
}
Upvotes: 0
Reputation: 311255
This SVG project provides a solution in the following way:
var pathData = ...;
var graphicsPath = new GraphicsPath();
foreach (var segment in SvgPathBuilder.Parse(pathData))
segment.AddToPath(graphicsPath);
graphics.DrawPath(Pens.Black, graphicsPath);
It's available as a NuGet package via:
PM> Install-Package Svg
Upvotes: 8
Reputation: 19004
There's no easy way, although SVG paths and GraphicsPath
look similar and serve the same purpose, there are some differences in how things are specified and handled. One example: SVG arc definition is different from how GraphicsPath
defines arcs, so you'll need to do a little bit of trigonometry to convert it.
Also check out Drawing SVG in .NET/C#?
Upvotes: 4