Reputation: 45138
I wrote these simple generic classes and it worked great:
class LinkedListNode <T> {
var value: T
var next: LinkedListNode<T>?
weak var prev: LinkedListNode<T>?
init(value: T) {
self.value = value
self.next = nil
}
}
class LinkedList<T> {
var first: LinkedListNode<T>? = nil
var last: LinkedListNode<T>? = nil
var count = 0
@discardableResult func append(_ value: T) -> LinkedListNode<T> {
let new = LinkedListNode(value: value)
new.prev = last
last?.next = new
count += 1
last = new
if first == nil {
first = new
}
return new
}
}
And I used it like:
let list = LinkedList<Int>()
list.append(3)
let lastNode = list.append(5)
Now I realized there are some cases when I need to have a customized node: CustomNode<T>
, subclass of LinkedListNode<T>
. So I would like to be able to pass the class to be used as the node as:
let list = LinkedList<CustomNode<Int>>()
list.append(3)
let customNode = list.append(5)
How can I declare my class to have it like this or something similar?
I have tried the following declaration but weird errors rise. Is this even possible?
class LinkedList<Node<T>: LinkedListNode<T>> { ...
Even with Kamran's approach this method does not compile. I am not sure if this is doable without a protocol. See my comment on Kamran's answer.
func remove(node: LinkedListNode<T>) { // change to `func remove(node: U)`
node.next?.prev = node.prev
node.prev?.next = node.next
if node === first {
first = first?.next
}
if node === last {
last = last?.prev // Error here: "Cannot assign value of LinkedListNode<T>? to U?"
}
}
Upvotes: 1
Views: 117
Reputation: 15258
The syntax you are trying can be achieved as below,
class LinkedListNode <T> {
var value: T
var next: LinkedListNode<T>?
weak var prev: LinkedListNode<T>?
required init(value: T) {
self.value = value
self.next = nil
}
}
class GenericCustomNode<T>: LinkedListNode<T> {
required init(value: T) {
super.init(value: value)
}
}
class NonGenericCustomNode: LinkedListNode<Int> {
required init(value: Int) {
super.init(value: value)
}
}
class LinkedList<T, U: LinkedListNode<T>> {
var first: U? = nil
var last: U? = nil
var count = 0
@discardableResult func append(_ value: T) -> U {
let new = U(value: value)
new.prev = last
last?.next = new
count += 1
last = new
if first == nil {
first = new
}
return new
}
func remove(node: U) {
node.next?.prev = node.prev
node.prev?.next = node.next
if node === first {
first = first?.next as? U
}
if node === last {
last = last?.prev as? U
}
}
}
Usage:
let list = LinkedList<Int, LinkedListNode<Int>>()
list.append(5)
print(list.first?.value)
let someCustom = LinkedList<Int, GenericCustomNode<Int>>()
someCustom.append(15)
print(someCustom.first?.value)
let otherCustom = LinkedList<Int, NonGenericCustomNode>()
otherCustom.append(2)
print(otherCustom.first?.value)
Output:
Optional(5)
Optional(15)
Optional(2)
Upvotes: 1
Reputation: 94773
You will need to define a protocol with an associated type:
protocol Node: class {
associatedtype Value
var value: Value {get set}
var next: Self? {get set}
var prev: Self? {get set}
init(value: Value)
}
final class BasicNode<Value>: Node {
var value: Value
var next: BasicNode<Value>?
weak var prev: BasicNode<Value>?
init(value: Value) {
self.value = value
}
}
final class CustomNode<Value>: Node {
// customize however you want
var value: Value
var next: BasicNode<Value>?
weak var prev: BasicNode<Value>?
init(value: Value) {
self.value = value
}
}
class LinkedList<N: Node> {
var first: N? = nil
var last: N? = nil
var count = 0
@discardableResult
func append(_ value: N.Value) -> N {
let new = N(value: value)
new.prev = last
last?.next = new
count += 1
last = new
if first == nil {
first = new
}
return new
}
}
However, this will require using your basic linked list in an annoying way all the time:
let list = LinkedList<BasicNode<Int>>()
Depending on how you need to customize the node, I would consider finding a way to customize the behavior in the LinkList class itself using dependency injection.
Upvotes: 1