Reputation: 127
In the UE4 game engine What is the difference between Rotation and GetComponentRotation?
Try to understand this by documentation on at
https://api.unrealengine.com/INT/API/Runtime/Core/Math/FVector/Rotation/index.html
But I could not?
I need some details and explanation about this ..
Upvotes: 0
Views: 1200
Reputation: 3274
These two methods are from different objects:
FVector::Rotation
USceneComponent::GetComponentRotation
Both return a rotation object (FRotator) that encodes the rotation in the Yaw/Pitch/Roll representation.
The difference is that the Rotation returns an FRotator object that, if applied to a component, will make the component "look" in the direction of the vector. For example, if you take the difference between the position of a sphere and the position of a player, use Rotation, and then apply the rotation to the player, the player will face the sphere.
GetComponentRotation returns the current orientation of the component in global space.
Upvotes: 2