user716324
user716324

Reputation: 11

AI Steering Behavior XNA

How can i merge all the behaviors in one entity?

for example an entity wandering for a limited time or distance then change its behavior to arrive.... I'm debugging it for weeks but suddenly i failed :( can someone help me fix my issue? :)

here's a link for the source code :) i've downloaded it on the net itself - SourceCode

Upvotes: 1

Views: 2072

Answers (1)

Joel Martinez
Joel Martinez

Reputation: 47749

I'd suggest reviewing and studying the original paper by Craig Reynolds which describes the steering behaviors, and how to "merge" them. It includes reference to an open source C++ implementation called OpenSteer:
http://www.red3d.com/cwr/steer/

Specifically, I assume that you are referring to the Flocking behaviors, which combine: Separation, Alignment, and Cohesion.

Upvotes: 2

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