Reputation:
I managed to make the mouse dragging to scroll the div, but the zooming in/out with the mouse is not complete.
It works, but I would like for the mouse pointer to hold the image in that position and scale it at the same time, like so:
I need to use scrollBy()
to return the scrolling back to the previous point before scaling. Anyone knows how to do that?
This is a fiddle made by someone https://jsfiddle.net/xta2ccdt/13/ and it's exactly what I need, but the code uses translate()
and other things which don't apply here, since I have scrolling/dragging too.
Here's my jsfiddle code https://jsfiddle.net/catalinu/1f6e0jna/
And here's the code in stackoverflow:
Please help. I struggled with this for days.
for (const divMain of document.getElementsByClassName('main')) {
// drag the section
for (const divSection of divMain.getElementsByClassName('section')) {
// when mouse is pressed store the current mouse x,y
let previousX, previousY
divSection.addEventListener('mousedown', (event) => {
previousX = event.pageX
previousY = event.pageY
})
// when mouse is moved, scrollBy() the mouse movement x,y
divSection.addEventListener('mousemove', (event) => {
// only do this when the primary mouse button is pressed (event.buttons = 1)
if (event.buttons) {
let dragX = 0
let dragY = 0
// skip the drag when the x position was not changed
if (event.pageX - previousX !== 0) {
dragX = previousX - event.pageX
previousX = event.pageX
}
// skip the drag when the y position was not changed
if (event.pageY - previousY !== 0) {
dragY = previousY - event.pageY
previousY = event.pageY
}
// scrollBy x and y
if (dragX !== 0 || dragY !== 0) {
divMain.scrollBy(dragX, dragY)
}
}
})
}
// zoom in/out on the section
let scale = 1
const scaleFactor = 0.05
divMain.addEventListener('wheel', (event) => {
// preventDefault to stop the onselectionstart event logic
event.preventDefault()
for (const divSection of divMain.getElementsByClassName('section')) {
// set the scale change value
const scaleChange = (event.deltaY < 0) ? scaleFactor : -scaleFactor
// don't allow the scale to go outside of [0,5 - 2]
if (scale + scaleChange < 0.5 || scale + scaleChange > 2) {
return
}
// round the value when using high dpi monitors
scale = Math.round((scale + scaleChange) * 100) / 100
// apply the css scale
divSection.style.transform = `scale(${scale}, ${scale})`
// re-adjust the scrollbars
const x = Math.round(divMain.scrollLeft * scaleChange)
const y = Math.round(divMain.scrollTop * scaleChange)
divMain.scrollBy(x, y)
}
})
}
body {
margin: 0;
}
.main {
width: 100%; /* percentage fixes the X axis white space when zoom out */
height: 100vh; /* this is still an issue where you see white space when zoom out in the Y axis */
overflow: scroll; /* needed for safari to show the x axis scrollbar */
}
.main .section {
width: 200%;
height: 200vh;
background-image: url('https://iso.500px.com/wp-content/uploads/2014/07/big-one.jpg');
transform-origin: 0 0;
}
<main class="main">
<section class="section"></section>
</main>
Upvotes: 3
Views: 10114
Reputation: 146510
You issue is mostly around the below lines
const x = Math.round(divMain.scrollLeft * scaleChange)
const y = Math.round(divMain.scrollTop * scaleChange)
The way scroll with scale works like below
x, y
coordinate where zoom happensx, y
coordinate my multiplying it with the new scaleoffset x,y
from the new scaled x,y
, you get the scroll left and top.The updated code is like below
for (const divMain of document.getElementsByClassName('main')) {
// drag the section
for (const divSection of divMain.getElementsByClassName('section')) {
// when mouse is pressed store the current mouse x,y
let previousX, previousY
divSection.addEventListener('mousedown', (event) => {
previousX = event.pageX
previousY = event.pageY
})
// when mouse is moved, scrollBy() the mouse movement x,y
divSection.addEventListener('mousemove', (event) => {
// only do this when the primary mouse button is pressed (event.buttons = 1)
if (event.buttons) {
let dragX = 0
let dragY = 0
// skip the drag when the x position was not changed
if (event.pageX - previousX !== 0) {
dragX = previousX - event.pageX
previousX = event.pageX
}
// skip the drag when the y position was not changed
if (event.pageY - previousY !== 0) {
dragY = previousY - event.pageY
previousY = event.pageY
}
// scrollBy x and y
if (dragX !== 0 || dragY !== 0) {
divMain.scrollBy(dragX, dragY)
}
}
})
}
// zoom in/out on the section
let scale = 1
const factor = 0.05
const max_scale =4
divMain.addEventListener('wheel', (e) => {
// preventDefault to stop the onselectionstart event logic
for (const divSection of divMain.getElementsByClassName('section')) {
e.preventDefault();
var delta = e.delta || e.wheelDelta;
if (delta === undefined) {
//we are on firefox
delta = e.originalEvent.detail;
}
delta = Math.max(-1,Math.min(1,delta)) // cap the delta to [-1,1] for cross browser consistency
offset = {x: divMain.scrollLeft, y: divMain.scrollTop};
image_loc = {
x: e.pageX + offset.x,
y: e.pageY + offset.y
}
zoom_point = {x:image_loc.x/scale, y: image_loc.y/scale}
// apply zoom
scale += delta*factor * scale
scale = Math.max(1,Math.min(max_scale,scale))
zoom_point_new = {x:zoom_point.x * scale, y: zoom_point.y * scale}
newScroll = {
x: zoom_point_new.x - e.pageX,
y: zoom_point_new.y - e.pageY
}
divSection.style.transform = `scale(${scale}, ${scale})`
divMain.scrollTop = newScroll.y
divMain.scrollLeft = newScroll.x
}
})
}
The updated fiddle is
https://jsfiddle.net/uy390v8t/1/
Upvotes: 7