Reputation: 73
I'm working on a rogue-like ASCII game. I want to print @
as the player and move it with arrows. Everything I tried was not working.
import sys, pygame
pygame.init()
pygame.font.init()
white = (255, 255, 255)
green = (0, 255, 0)
blue = (0, 0, 128)
black = (0, 0, 0)
playerposx = 356
playerposy = 254
playerpos = (playerposx, playerposy)
playervel = 16
win = pygame.display.set_mode((720,516))
pygame.display.flip()
pygame.display.set_caption('Tiles')
font = pygame.font.SysFont("timesnewroman", 16)
text = font.render('@', True, white, blue)
pygame.display.flip()
run = True
while run:
pygame.time.delay(100)
win.fill((0,0,0))
win.blit(text, playerpos)
pygame.display.update()
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
playerposx -= playervel
print("LEFT")
if keys[pygame.K_RIGHT]:
playerposx += playervel
print("RIGHT")
if keys[pygame.K_UP]:
playerposy -= playervel
print("UP")
if keys[pygame.K_DOWN]:
playerposy += playervel
print("DOWN")
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
Upvotes: 4
Views: 1312
Reputation: 211096
You were close, but you missed to update playerpos
:
playerpos = (playerposx, playerposy)
win.blit(text, playerpos)
Note, when a button is pressed then playerposx
respectively playerposy
is changed, but playerpos
is never updated.
Further note, that 1 pygame.display.update()
is sufficient. The movement is delayed, because pygame.key.get_pressed()
is called before pygame.event.get()
. The states which are returned by pygame.key.get_pressed()
are evaluated when the events are handled by pygame.event.get()
, so you get the states form the previous frame.
Change the main loop somehow like this:
run = True
while run:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
playerposx -= playervel
print("LEFT")
if keys[pygame.K_RIGHT]:
playerposx += playervel
print("RIGHT")
if keys[pygame.K_UP]:
playerposy -= playervel
print("UP")
if keys[pygame.K_DOWN]:
playerposy += playervel
print("DOWN")
playerpos = (playerposx, playerposy)
win.fill((0,0,0))
win.blit(text, playerpos)
pygame.display.update()
Upvotes: 3