Reputation: 8234
The background area of my button is not detecting user interaction. Only way to interact with said button is to tap on the Text/ Label area of the button. How to make entire Button tappable?
struct ScheduleEditorButtonSwiftUIView: View {
@Binding var buttonTagForAction : ScheduleButtonType
@Binding var buttonTitle : String
@Binding var buttonBackgroundColor : Color
let buttonCornerRadius = CGFloat(12)
var body: some View {
Button(buttonTitle) {
buttonActionForTag(self.buttonTagForAction)
}.frame(minWidth: (UIScreen.main.bounds.size.width / 2) - 25, maxWidth: .infinity, minHeight: 44)
.buttonStyle(DefaultButtonStyle())
.lineLimit(2)
.multilineTextAlignment(.center)
.font(Font.subheadline.weight(.bold))
.foregroundColor(Color.white)
.border(Color("AppHighlightedColour"), width: 2)
.background(buttonBackgroundColor).opacity(0.8)
.tag(self.buttonTagForAction)
.padding([.leading,.trailing], 5)
.cornerRadius(buttonCornerRadius)
}
}
Upvotes: 157
Views: 58179
Reputation: 1
This one worked for me, just add text and give it dimensions as you require.
Button(action: {
//action here...
}){
Text("Continue") // add this Text
.frame(width:350, height: 60) // your required dimensions
}
.foregroundColor(.white)
// .frame(width:300, height: 60) this does not work as it does not increase text's dimension
.background(
.black
)
.padding()
Upvotes: 0
Reputation: 40641
This works neatly for me, no need for geometry readers or infinite widths:
Button(action: {
print("tap")
}, label: {
HStack(spacing: 16) {
Spacer()
Text("Foo")
.foregroundStyle(Color.white)
.font(.bodyMedium)
Image("Bar", bundle: Bundle.module)
Spacer()
}
.padding(12)
.background(Color.blue)
.cornerRadius(8)
})
Upvotes: 0
Reputation: 1970
The proper solution is to use the .contentShape()
API.
Button(action: action) {
HStack {
Spacer()
Text("My button")
Spacer()
}
.contentShape(Rectangle())
}
You can change the provided shape to match the shape of your button; if your button is a RoundedRectangle
, you can provide that instead.
EDIT: as mentioned in the comments, .contentShape(Rectangle())
has been moved inside the button closure, otherwise it won't work on last versions of SwiftUI.
Upvotes: 136
Reputation: 27383
These are behaviours with SwiftUI which usually surprise developers:
.frame
, it changes the container, but the button size didn't change. That's because the button label is fixed size..contentShape
, it doesn't change the button hittable area as you are modifying the frameThe initialization using Button(title)
uses a fixed size label, which you can't do much about. The solution is to create the label view yourself.
Button {
// action
} label: {
Text(title)
.frame(minWidth: 100, minHeight: 44)
}
Upvotes: 0
Reputation: 698
Easier work around is to add .frame(maxWidth: .infinity)
modifier.
and wrap your button inside a ContainerView. you can always change the size of the button where it's being used.
Button(action: tapped) {
HStack {
if let icon = icon {
icon
}
Text(title)
}
.frame(maxWidth: .infinity) // This one
}
Upvotes: 0
Reputation: 1603
If your app needs to support both iOS/iPadOS and macOS, you may want to reference my code!
Xcode 14.1 / iOS 14.1 / macOS 13.0 / 12-09-2022
Button(action: {
print("Saved to CoreData")
}) {
Text("Submit")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 60, alignment: .center)
.foregroundColor(Color.white)
#if !os(macOS)
.background(Color.accentColor)
#endif
}
#if os(macOS)
.background(Color.accentColor)
#endif
.cornerRadius(7)
Upvotes: 0
Reputation: 16180
You can define content Shape for hit testing by adding modifier: contentShape(_:eoFill:)
And important thing is you have to apply inside the content of Button.
Button(action: {}) {
Text("Select file")
.frame(width: 300)
.padding(100.0)
.foregroundColor(Color.black)
.contentShape(Rectangle()) // Add this line
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
Another
Button(action: {}) {
VStack {
Text("Select file")
.frame(width: 100)
Text("Select file")
.frame(width: 200)
}
.contentShape(Rectangle()) // Add this inside Button.
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
Upvotes: 42
Reputation: 1490
When I used HStack
then it worked for button whole width that's fine, But I was facing issue with whole button height tap not working at corners and I fixed it in below code:
Button(action:{
print("Tapped Button")
}) {
VStack {
//Vertical whole area covered
Text("")
Spacer()
HStack {
//Horizontal whole area covered
Text("")
Spacer()
}
}
}
Upvotes: 0
Reputation: 56
this way makes the button area expand properly but if the color is .clear, it dosen't work🤷♂️
Button(action: {
doSomething()
}, label: {
ZStack {
Color(.white)
Text("some texts")
}
})
Upvotes: 0
Reputation: 31
I was working with buttons and texts that need user interaction when I faced this same issue. After looking and testing many answers (including some from this post) I ended up making it works in the following way:
For buttons:
/* WITH IMAGE */
Button {
print("TAppeD")
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
/* WITH TEXT */
Button {
print("TAppeD")
} label: {
Text("My button")
.frame(height: 80)
}
For Texts:
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
print("TAppeD")
}
In the case of the texts, I only need the .contentShape(Rectangle())
modifier when the Text
doesn't have a .background
in order to make the entire Text frame responsive to tap gesture, while with buttons I use my Text or Image view with a frame and neither a .background nor a .contentShape is needed.
Image of the following code in preview (I'm not allowed to include pictures yet )
import SwiftUI
struct ContentView: View {
@State var tapped: Bool = true
var body: some View {
VStack {
RoundedRectangle(cornerRadius: 19)
.frame(width: 40, height: 40)
.foregroundColor(tapped ? .red : .green)
Spacer()
HStack (spacing: 0) {
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
tapped.toggle()
}
Button {
print("TAppeD")
tapped.toggle()
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
.background(Color.red)
Button {
print("TAppeD")
tapped.toggle()
} label: {
Text("My button")
.frame(height: 80)
}
.background(Color.yellow)
}
Spacer()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Upvotes: 3
Reputation: 2064
You might be doing this:
Button { /*to do something on button click*/}
label: { Text("button text").foregroundColor(Color.white)}
.frame(width: 45, height: 45, alignment: .center)
.background(Color.black)
Solution:
Button(action: {/*to do something on button click*/ })
{
HStack {
Spacer()
Text("Buttton Text")
Spacer() } }
.frame(width: 45, height: 45, alignment: .center)
.foregroundColor(Color.white)
.background(Color.black).contentShape(Rectangle())
Upvotes: 5
Reputation: 15639
Make sure the Text
(or button content) spans the length of the touch area, AND use .contentShape(Rectangle())
.
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
There are two parts:
Text
) of the Button
needs to be stretchedTo stretch the content (ex. Text
):
// Solution 1 for stretching content
HStack {
Text("Hello")
Spacer()
}
// Solution 2 for stretching content
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
// Alternatively, you could specify a specific frame for the button.
To consider content for hit testing use .contentShape(Rectangle())
:
// Solution 1
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
// Solution 2
Button(action:{}) {
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
.contentShape(Rectangle())
}
Upvotes: 24
Reputation: 24962
A bit late to the answer, but I found two ways to do this —
Button(action: {
}) {
GeometryReader { geometryProxy in
Text("Button Title")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.foregroundColor(Color.white)
.frame(width: geometryProxy.size.width - 20 * 2) // horizontal margin
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.cornerRadius(6)
}
}
HStack {
Spacer(minLength: 20) // horizontal margin
Button(action: {
}) {
Text("Hello World")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.frame(maxWidth:.infinity)
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.foregroundColor(Color.white)
.cornerRadius(6)
}
Spacer(minLength: 20)
}.frame(maxWidth:.infinity)
My thought process here is that although option 1 is more succinct, I would choose option 2 since it's less coupled to its parent's size (through GeometryReader
) and more in line of how I think SwiftUI is meant to use HStack
, VStack
, etc.
Upvotes: 2
Reputation: 1163
I think this is a better solution, add the .frame
values to the Text()
and the button will cover the whole area 😉
Button(action: {
//code
}) {
Text("Click Me")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 44, alignment: .center)
.foregroundColor(Color.white)
.background(Color.accentColor)
.cornerRadius(7)
}
Upvotes: 102
Reputation: 8193
This fixes the issue on my end:
var body: some View {
GeometryReader { geometry in
Button(action: {
// Action
}) {
Text("Button Title")
.frame(
minWidth: (geometry.size.width / 2) - 25,
maxWidth: .infinity, minHeight: 44
)
.font(Font.subheadline.weight(.bold))
.background(Color.yellow).opacity(0.8)
.foregroundColor(Color.white)
.cornerRadius(12)
}
.lineLimit(2)
.multilineTextAlignment(.center)
.padding([.leading,.trailing], 5)
}
}
Is there a reason why you are using UIScreen
instead of GeometryReader
?
Upvotes: 25