Reputation: 79
I know that is not really a blank screen, but now I have a problem. It takes forever to load the game. Everytime I close the window, it fully loads???? If u need code, ask.
please help
Upvotes: 2
Views: 84
Reputation: 210889
You've to crate an PlayerClass
object and you've to add the pygame.sprite.Sprite
to a pygame.sprite.Group
:
player = PlayerClass('player_1_0.png', [5, 0])
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
In the main loop you've to updat the position of the player (player.move()
). Clear the display, draw the sprites and update the display (e.g. by pygame.display.update()
):
while running:
# [...]
player.move()
screen.fill([255, 255, 255])
all_sprites.draw(screen)
pygame.display.update()
Working example:
import pygame, sys
screen = pygame.display.set_mode([640,480])
clock = pygame.time.Clock()
class PlayerClass(pygame.sprite.Sprite):
def __init__(self, image_file, speed, location = [0,0]):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.center = [320, 100]
self.speed = speed
self.angle = 90
def move(self):
global points, score_text
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > screen.get_width():
self.speed[0] = -self.speed[0]
if self.rect.top <= 0 :
self.speed[1] = -self.speed[1]
points = points + 1
score_text = font.render(str(points), 1, (0, 0, 0))
player = PlayerClass('player_1_0.png', [5, 0])
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
player.move()
screen.fill([127, 127, 127])
all_sprites.draw(screen)
pygame.display.update()
pygame.quit()
Upvotes: 2