Reputation: 1904
I'm writing an Android application and I need a Timer to be set which will execute a method every one second and then stop once a boolean variable (set by aforementioned method) becomes true.
Here's an overview of what I'm trying to do:
boolean done = false;
public void someMethod() {
if(done == false) {
myTimer = new Timer(); //Set up a timer, to execute TimerMethod repeatedly
myTimer.schedule(new TimerTask() {
@Override
public void run() {
TimerMethod();
}
}, 0, 1000);
}
if(done == true) {
//TimerMethod will eventually set 'done' to true. When this happen, do layout modifying stuff here. Causes error as non-UI thread is executing the layout modifying stuff. Do I spawn a new UI thread here to do it? If so, how? :/
}
}
TimerMethod() {
String result = someServerMethod();
if(result == "theResultWeWant") {
myTimer.cancel(); //stop the timer - we're done!
done = true; //set 'done' to true so the line of code in someMethod() will now run
someMethod();
}
}
Edit: I've updated the code above to reflect what I'd like to do. I'm hoping I can get the done flash to be set to true and then carry on executing someMethod but I'm sure it's not that simple! Do I perhaps need to spawn a new thread from TimerMethod() to execute the code from the done == true
line?
Upvotes: 1
Views: 1205
Reputation: 4811
All UI interactions need to be done from the main(UI) thread. In your case, you were calling someMethod() from your TimerTask which is a seperate thread. A handler is used to interact with your main thread from a helper thread.
public void someMethod() {
myTimer = new Timer(); //Set up a timer, to execute TimerMethod repeatedly
myTimer.schedule(new TimerTask() {
@Override
public void run() {
TimerMethod();
}
}, 0, 1000);
}
}
TimerMethod() {
String result = someServerMethod();
if(result.equals("theResultWeWant")) {
myTimer.cancel(); //stop the timer - we're done!
mHandler.sendEmptyMessage(0): //send message to handler to update UI
}
}
private Handler mHandler = new Handler(){
public void handleMessage(Message msg) {
doUIMethod();
}
};
Upvotes: 3