Reputation: 951
I am building a Swift 5 application with XCode 10.3. For this, I have a framework which contains a implementation for a logsystem (for debugging purposes). The default implementation for this logsystem is based on OSLog/os_log. When using the system in the consuming app, then none of the logs appear in the Console app. However, when placing breakpoints, I can see that the os_log
statement (see code example below) is reached and that the correct parameters are passed on to the os_log
function. However, when I use os_log or NSLog in the host application, then they do show up.
I have verified that it is not an issue with the LogSystem
/ DefaultLogImplementation
types as all of the breakpoints that need to be hit, are hit, and all unit tests are green. In addition, the os_log
statement is reached and executed, but the logs do not appear. I have verified that all messages are shown in the console app, I have verified that I have selected the correct device, I have tried multiple filters (and even dug through all the logs without filters enabled)...
Can anyone help / give a pointer at what the issue may be? I am currently suspecting that there is a bug in the implementation of OSLog/os_log.
Code sample
App-side code, which consumes code similar to the examples provided below
class SomeClass {
private let logSystem = LogSystem()
func doSomethingImportant() {
// Do important stuff and log the result
logSystem.debug("Finished process with result \(result)")
}
}
Framework-side code, which is consumed by the app
public class LogSystem {
private let logImplementation: LogImplementation
init(_ logImplementation: LogImplementation = DefaultLogImplementation()) {
self.logImplementation = logImplementation
}
public func debug(_ message: String) {
logImplementation.log(message, type: .debug) // And some other parameters...
}
public func error(_ message: String) {
// Similar to debug(:)...
}
}
public protocol LogImplementation {
func log(_ message: String, type: LogType, ...other parameters...)
}
public class DefaultLogImplementation: LogImplementation {
func log(_ message: String, type: LogType, ...other parameters...) {
let parsedType = parseLogType(type) // Function that parses LogType to OSLogType
let log = OSLog(subsystem: "my.subsystem.domain", category: "myCategory")
os_log("%{private}@", log: log, type: parsedType, message) // Breakpoint here is reached, but log does not appear in console app (even with debugger attached, which should remove the effect of "%{private}%". Either way, at the very least censored logs should still appear in console app.
}
}
Additional info
Swift version: 5.0
XCode version: 10.3
Target device: iOS 12.2 iPhone X simulator
NSLog appears in console app: Yes
Selected correct device in console app: Yes
Correct filters: Yes
Update 2019-08-16 13:00 (Amsterdam time)
It appears that only .debug level messages are not appearing in the Console app. This bug occurs when using any simulator device in combination with OSLog. I have tried several commands to fix this:
sudo log config --mode level:debug,persist:debug
sudo log config --subsystem my.reverse.domain.name --mode level:debug,persist:debug
Neither of them fixed the issue. In fact, not a single debug-level message of the simulator is showing up in the console app (not even from iOS itself). Yes, the option to show .info and .debug level messages is enabled.
I tried setting the log-level for the simulator specifically through the following command:
xcrun simctl spawn booted log config --mode level:debug
But this result in an error:
log: Simulator unable to set system mode
Upvotes: 14
Views: 7414
Reputation: 487
Please note that while debug messages may not work on simulators, they are fully functional on physical devices. It's important to keep this in mind when troubleshooting and testing your app.
Upvotes: 0
Reputation: 7932
In the console app, there are two options to include / hide debug and info messages:
Upvotes: 15
Reputation: 716
I've spoken with an Apple DTS Engineer and it's a know issues not being able to see debug messages using a simulator (in Xcode 11 too): open a feedback
Upvotes: 7