Reputation: 53246
For a personal project, I'm tyring to make a timer application (for controlling Poker blind schedules). I know there are several solutions already on the market, but for reasons which are too lengthy to go into here, we need a bespoke system. Although the output template of the system will ultimately be definable by the end user, we would like to include a widget which shows a circle that gets animated as the time counts down. Here's an illustration of a working example, showing the yellow circle and what we'd like to achieve (or something similar, anyway):
My question is, how would one code the animation as shown below using either jQuery or raw HTML5 / CSS3 animations? This is for a web application using jQuery, so there are no other library options I can use.
Advanced thanks!
Upvotes: 6
Views: 11342
Reputation: 237
You should really check out Processing!
Especially Processing.js. There have been some interesting things made with it for iPhone
Upvotes: 1
Reputation: 2537
You can achieve this with CSS3 and jQuery.
Check out my example here http://blakek.us/css3-pie-graph-timer-with-jquery/ which with slight modification you could make the timer look how you want it.
Upvotes: 4
Reputation: 4753
If you can use HTML5, canvas is probably your best bet. Mozilla has some decent tutorials on drawing arcs. This should be enough to get you started.
var canvas = document.getElementById('canvasid'),
width = canvas.width,
height = canvas.height,
ctx = canvas.getContext('2d');
function drawTimer(deg) {
var x = width / 2, // center x
y = height / 2, // center y
radius = 100,
startAngle = 0,
endAngle = deg * (Math.PI/180),
counterClockwise = true;
ctx.clearRect(0, 0, height, width);
ctx.save();
ctx.fillStyle = '#fe6';
// Set circle orientation
ctx.translate(x, y);
ctx.rotate(-90 * Math.PI/180);
ctx.beginPath();
ctx.arc(0, 0, radius, startAngle, endAngle, counterClockwise);
ctx.lineTo(0, 0);
ctx.fill();
}
setInterval(function() {
// Determine the amount of time elapsed; converted to degrees
var deg = (elapsedTime / totalTime) * 360;
drawTimer(deg);
}, 1000);
Upvotes: 4
Reputation: 1206
In HTML5 you can draw in a canvas. For example:
// Create the yellow face
context.strokeStyle = "#000000";
context.fillStyle = "#FFFF00";
context.beginPath();
context.arc(100,100,50,0,Math.PI*2,true);
context.closePath();
context.stroke();
context.fill();
Upvotes: 1
Reputation: 113
HTML5 Canvas arc command (MDN) is probably what you're looking for. Just decrease the end angle over time to have your timer decrease.
Upvotes: 0
Reputation: 4820
First solution i can think of is html5 canvas implementation. From the example above it becomes clear we're talking mobile, so what support does canvas get around mobile browsers i can't tell. developer.mozilla.org provides sufficient documentation. Using canvas to achieve such count down should be pretty simple task. Good luck.
Upvotes: 0