Reputation: 1237
I would have to create a constructor with great amount of parameters like:
new MyClass(param1, param2, param3, ..., param100);
Is there any way to initialize object like that in a gradual manner, like:
MyClass obj = new MyClass();
obj.Prop1 = val1;
obj.Prop2 = val2;
obj.checkIfInit() //I am not sure how to do that.
How to verify that it is initialized properly if the crazy constructor is not used?
Upvotes: 2
Views: 1309
Reputation: 9366
C# 11 introduced the required modifier which forces the user of your class to initialize all the required properties using an object initializer.
class MyClass
{
public required int Prop1 { get; init; }
public required int Prop2 { get; init; }
}
// The following will give you a compile-time error
// because Prop2 is not initialized.
var obj = new MyClass()
{
Prop1 = 1
};
But of course if you have 100 parameters of the same kind, like your question suggests, then passing them in as an array is the better design choice, as others have already pointed out.
Upvotes: 1
Reputation: 51
C# compiler implicitly gives you a default constructor if you are not writing any Constructor for a class.
Now, If you are explicitly giving an Constructor now the C# Compiler will not provide you any Constructor.
i.e you have only One Constructor with you =>MyClass(param1, param2, param3, ..., param100);
Now, You are trying to Create the object without any Parameters.=>MyClass obj = new MyClass();
So, there will be error every time you compile as the Compiler does not find this type of empty overload of the Constructor which one is not taking any value. To avoid this use an empty constructor explicitly.
Look for the Following example.
Class1 cs = new Class1();
cs.x = "xyz";
cs.y = "zyx";
if(cs!=null)
{
//This checks the Object is created or not i.e Reference is created.
Console.Write("I'm intialized");
}
else
{
Console.WriteLine("I'm not initialized");
}
And the Class for Class1 follows
class Class1
{
public string x;
public string y;
public Class1(string x,string y)
{
this.x = x;
this.y = y;
}
public Class1()
{
}
}
Check it.
Upvotes: 0
Reputation: 2008
You can override Equals in order to check the default value:
public class MyClass {
public static readonly MyClass DefaultInstance = new MyClass();
public int Val1 { get; set; }
public int Val2 { get; set; }
// Etc...
public MyClass() {
this.Val1 = 10;
}
public override int GetHashCode()
{
unchecked // Overflow is fine, just wrap
{
int hash = 17;
// Suitable nullity checks etc, of course :)
hash = hash * 23 + Val1.GetHashCode();
hash = hash * 23 + Val2.GetHashCode();
return hash;
}
}
public override bool Equals(Object obj) {
if (obj == this)
{
return true;
}
var other = obj as MyClass;
return other?.Val1 == this.Val1 &&
other?.Val2 == this.Val2;
// Etc...
}
}
Then you can just check using:
if (MyClass.DefaultInstance.Equals(instanceToCheck)) {
... // All defaults
}
Upvotes: 0
Reputation: 109557
As others have pointed out, you should really not have a constructor with so many parameters - although with Dependency Injection for a data model type class, you do often end up with a lot of parameters. In that case, it's usually best to group the parameters into subsets encapsulated into their own classes.
Notwithstanding that advice, you can address the issue with a variant of the "Builder Pattern".
For example, given:
public sealed class MyClass
{
public MyClass(int prop1, string prop2, DateTime prop3)
{
Prop1 = prop1;
Prop2 = prop2;
Prop3 = prop3;
}
public int Prop1 { get; }
public string Prop2 { get; }
public DateTime Prop3 { get; }
}
First note that it has no default constructor and the properties are all read-only, making this class immutable (often a good idea).
(I have omitted parameter checking for brevity.)
Now you can write a helper class to build the object:
public sealed class MyClassBuilder
{
public MyClass Build()
{
if (!_prop1Set || !_prop2Set || !_prop3Set)
throw new InvalidOperationException("Not all properties set.");
return new MyClass(_prop1, _prop2, _prop3);
}
public MyClassBuilder Prop1(int value)
{
_prop1 = value;
_prop1Set = true;
return this;
}
public MyClassBuilder Prop2(string value)
{
_prop2 = value;
_prop2Set = true;
return this;
}
public MyClassBuilder Prop3(DateTime value)
{
_prop3 = value;
_prop3Set = true;
return this;
}
int _prop1;
string _prop2;
DateTime _prop3;
bool _prop1Set;
bool _prop2Set;
bool _prop3Set;
}
Each method for setting a property returns this
, to enable fluent use like so:
var builder = new MyClassBuilder();
builder
.Prop1(1)
.Prop2("test")
.Prop3(DateTime.Now);
var myClass = builder.Build(); // Throws if not all properties set.
This gives you a great deal of flexibility for parameter validation and allowing some parameters to be omitted (by providing suitable defaults).
A real-world example of a builder class is Autofac's ContainerBuilder class, usage of which is described here.
Upvotes: 2
Reputation: 2417
Make all paramter to a class or struct , to help you make controctor be clean.
public class InitData
{
Parmter ....
}
new MyClass(InitData data);
Or use paramters
public class MyClass
{
public MyClass(params[] paramters)
{
foreach(p in paramters)
{ ... }
}
}
Possbie do not make a 'crazy controcter' is best soultion I think.
Upvotes: 0
Reputation: 156938
It seems there is a high amount of repetition in your constructor, which is almost always an indicator of bad design. If possible, why not use a collection type, like an array:
new MyClass(paramArray);
Nice and clean.
If you really need that much parameters, you can usually group them together in categories. Make classes for each of them and pass those instances in. It will make use later on much easier too.
Upvotes: 2