Reputation: 1377
Right now, in my game, I am spawning a sprite every second or so at the top of the screen (using a sceduler) using this code:
The init method:
[self schedule:@selector(addMeteor:) interval:1];
The scheduler method:
- (void)addMeteor:(ccTime)dt
{
CCTexture2D *meteor = [[CCTextureCache sharedTextureCache] addImage:@"Frame3.png"];
target = [CCSprite spriteWithTexture:meteor rect:CGRectMake(0, 0, 53, 56)];
//Rest of positioning code was here
}
Doing it this way causes a stutter in the frame rate every second or so (Whenever another sprite is spawned). Is there a way to eliminate that?
Thanks in advance!
Tate
Upvotes: 0
Views: 523
Reputation: 64477
I'm guessing the stutter is more likely coming from other parts of the code. Do you explicitly call removeChild on meteors? That might cause a hiccup, especially with many meteors.
My advice: create N meteor sprites up front. When you need one, make it visible and change its position. When you're done with it, set it to visible = NO to make it disappear.
Upvotes: 2