Reputation: 5795
Let's imagine I have Fraction class. So, the correct way to create instance of it is:
Fraction *myFraction;
or
myFraction = Fraction;
or
myFraction = [Fraction new];
or something else?
In the book i'm studying the correct one is first, but it looks unreasonable to me. Why do we have to create a pointer for it? Why don't we make the real instance?
That first expression means - give me a pointer to the new instance of Fraction class, doesn't it?
Upvotes: 0
Views: 366
Reputation: 2781
It would be a good idea to read Kernihan and Ritchie's "The C Programming Language" so you can get an idea about how variables are declared.
There are two modes of allocation in C and Obj-C and C++: manual and automatic.
Integers and floats and characters and such are generally automatically declared. They are created when the declaration passes (i.e. int i), and deleted when the scope they were created in goes away, i.e. when you exit the block in which they were declared. They're called automatics. (it's also possible to declare them "static" but for the purposes of this discussion regarding allocation, these are the same)
Objects are too complicated to pass around to functions, as function parameters are "pass by value", meaning that the parameter gets a copy of the value being passed in, instead of the variable itself. It'd take a huge amount of time to copy a whole object all the time.
For this reason, you want to just tell the various functions where they can find the object. Instead of handing off a copy of the object, you hand off a copy of the address of the object. The address is stored in an automatic with a type of pointer. (This is really just an integer, but it's size is dictated by the hardware and OS, so it needs to be a special type.)
The declaration Fraction *myFraction; means "myFraction is a pointer, and just so you know, it's going to point to a Fraction later."
This will automatically allocate the pointer, but not the whole Fraction. For that to happen, you must call alloc and init.
The big reason why you have this two step process is that since we typically want objects to stick around for a while, we don't want the system automatically killing them at the end of a function. We need them to persist. We create places to hang the object in our functions, but those hangers go away when they aren't needed. We don't want them taking the object with them.
Ultimately, you might make declarations like this:
Fraction *myFraction = [[Fraction alloc] initWithNumerator: 2 Denominator: 3];
which says: "Make me a Fraction, and set it to be 2/3, and then put the address of that Fraction into 'myFraction'."
Upvotes: 3
Reputation: 77440
The first declares a variable named myFraction
of type Fraction *
, but doesn't create anything, nor initialize myFraction
. The second isn't valid. The third creates a new Fraction
and assigns it to a previously declared variable named myFraction
. Often in Objective-C, you'll declare and initialize a variable in a single statement:
Fraction *myFraction = [[Fraction alloc] init];
As for whether to use new
or alloc
followed by init
, it's largely a matter of taste.
Variables for storing objects are pointers in part because Objective-C inherited C's call-by-value semantics. When one variable is assigned to another (such as when passing it to a function), the value will be copied. At best, this is inefficient for immutable objects. At worst, it leads to incorrect behavior. Pointers are a way around call-by-value and the copy-on-assign semantics: the value of a variable with pointer type is just the pointer. It can be copied without touching the target object. The cost for this is you need some form of memory management.
Upvotes: 4
Reputation: 34625
Why do we have to create a pointer for it? Why don't we make the real instance?
In Objective-C, every object is pointer type. So, you need to use either new
or alloc/init
.
Fraction *myFraction = [ Fraction new ] ;
or
Fraction *myFraction = [ [Fraction alloc] init ] ;
And myFraction
needs to be released.
That first expression means - give me a pointer to the new instance of Fraction class, doesn't it?
No, you are just declaring a pointer of type Fraction
. And the second statement is not even valid.
Upvotes: 0