Reputation: 875
I am trying to use Unity to create an iOS app. I used Unity Hub to install Unity. I then opened Unity, went to File-Build Settings. I click on iOS, and it says "No iOS module loaded", so I clicked on the "Open Download page". I downloaded UnitySetup-iOS-Support-for-Editor-2018.4.7f1 and ran it. It looks like everything is going smoothly, and right at the end I get the message in the attached screen shot.
I have tried closing Xcode and Unity. I have tried restarting my computer. I have done several Google searches, but I haven't found anything that helps. Does anyone have any ideas?
Upvotes: 12
Views: 6650
Reputation: 1
The accepted answer did not work for me. However, what did the job (Unity 2018, Unityhub 3.4.1) was copying the installed /Applications/Unity/PlaybackEngines to the current /Applications/Unity-[2018....]/PlaybackEngines
Upvotes: 0
Reputation: 11916
I had a similar problem with tvOS support and it seems that if you don’t have Unity installed to /Applications/Unity
, installing addons will fail. (I had it in /Applications/Unity-2019.4.7f1.)
I moved my Unity to /Applications/Unity
, installed the addon, and then moved Unity back.
Upvotes: 0
Reputation: 1311
I suspect the installation path got messed up.
You have to use the Unity Hub to install additional packages.
Go to Installs
, click the 3 vertical dots and select Add Modules
.
Upvotes: 28