Reputation: 220
I am struggling with making both touch events and manipulation work properly in a WPF project. I have a ScrollViewer which contains a picture and I would like to scroll both horizontally and vertically using a swipe gestures. Additionally, I would like to zoom in/out in the center of the pinch gesture. The code below achieves what I wish, but it has the following problems:
I enabled the IsManipulationEnabled and I implemented the code for zoom in/out functionality. However, I was not able to combine it with the scrolling functionality (by setting the PanningMode in the ScrollViewer only). Therefore, I created a custom control which inherits from Image control and I overwritten the OnTouchDown and OnTouchUp event handlers. Basically, what I am doing in these overwritten handlers is counting the number of touches on the screen and enabling/disabling manipulation. I also tried setting the PanningMode for the ScrollViewer, but it did not do the trick.
Below is the XAML:
<Grid>
<ScrollViewer
x:Name="ScrollViewerParent"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto"
PanningMode="Both">
<local:CustomImage
x:Name="MainImage"
Source="{Binding Source={x:Static local:Constants.ImagePath}}"
IsManipulationEnabled="True"
ManipulationStarting="MainImage_ManipulationStarting"
ManipulationDelta="MainImage_ManipulationDelta">
</local:CustomImage>
</ScrollViewer>
</Grid>
Here is the code-behind:
public partial class MainWindow : Window
{
private void MainImage_ManipulationStarting(object sender, ManipulationStartingEventArgs e)
{
e.ManipulationContainer = ScrollViewerParent;
e.Handled = true;
}
private void MainImage_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
var matrix = MainImage.LayoutTransform.Value;
Point? centerOfPinch = (e.ManipulationContainer as FrameworkElement)?.TranslatePoint(e.ManipulationOrigin, ScrollViewerParent);
if (centerOfPinch == null)
{
return;
}
var deltaManipulation = e.DeltaManipulation;
matrix.ScaleAt(deltaManipulation.Scale.X, deltaManipulation.Scale.Y, centerOfPinch.Value.X, centerOfPinch.Value.Y);
MainImage.LayoutTransform = new MatrixTransform(matrix);
Point? originOfManipulation = (e.ManipulationContainer as FrameworkElement)?.TranslatePoint(e.ManipulationOrigin, MainImage);
double scrollViewerOffsetX = ScrollViewerParent.HorizontalOffset;
double scrollViewerOffsetY = ScrollViewerParent.VerticalOffset;
double pointMovedOnXOffset = originOfManipulation.Value.X - originOfManipulation.Value.X * deltaManipulation.Scale.X;
double pointMovedOnYOffset = originOfManipulation.Value.Y - originOfManipulation.Value.Y * deltaManipulation.Scale.Y;
double multiplicatorX = ScrollViewerParent.ExtentWidth / MainImage.ActualWidth;
double multiplicatorY = ScrollViewerParent.ExtentHeight / MainImage.ActualHeight;
ScrollViewerParent.ScrollToHorizontalOffset(scrollViewerOffsetX - pointMovedOnXOffset * multiplicatorX);
ScrollViewerParent.ScrollToVerticalOffset(scrollViewerOffsetY - pointMovedOnYOffset * multiplicatorY);
e.Handled = true;
}
}
The XAML for the custom control:
<Style TargetType="{x:Type local:CustomImage}" />
Here is where I override the OnTouchDown and OnTouchUp event handlers:
public class CustomImage : Image
{
private volatile int nrOfTouchPoints;
private volatile bool isManipulationReset;
private object mutex = new object();
static CustomImage()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(CustomImage), new FrameworkPropertyMetadata(typeof(CustomImage)));
}
protected override void OnTouchDown(TouchEventArgs e)
{
lock (mutex)
{
nrOfTouchPoints++;
if (nrOfTouchPoints >= 2)
{
IsManipulationEnabled = true;
isManipulationReset = false;
}
}
base.OnTouchDown(e);
}
protected override void OnTouchUp(TouchEventArgs e)
{
lock (mutex)
{
if (!isManipulationReset)
{
IsManipulationEnabled = false;
isManipulationReset = true;
nrOfTouchPoints = 0;
}
}
base.OnTouchUp(e);
}
}
What I expect from this code is the following:
Upvotes: 3
Views: 3257
Reputation: 220
Fortunately, I managed to find the perfect solution. Therefore, I am going to post the answer in the case that someone is working on a similar problem and needs some help.
What I did:
Here is the full XAML:
<Grid
x:Name="GridParent">
<ScrollViewer
x:Name="ScrollViewerParent"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto"
PanningMode="Both">
<Image
x:Name="MainImage"
Source="{Binding Source={x:Static local:Constants.ImagePath}}"
IsManipulationEnabled="True"
TouchDown="MainImage_TouchDown"
TouchUp="MainImage_TouchUp"
ManipulationDelta="Image_ManipulationDelta"
ManipulationStarting="Image_ManipulationStarting"/>
</ScrollViewer>
</Grid>
Here is the entire code discussed above:
public partial class MainWindow : Window
{
private volatile int nrOfTouchPoints;
private object mutex = new object();
public MainWindow()
{
InitializeComponent();
DataContext = this;
}
private void Image_ManipulationStarting(object sender, ManipulationStartingEventArgs e)
{
e.ManipulationContainer = ScrollViewerParent;
e.Handled = true;
}
private void Image_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
int nrOfPoints = 0;
lock (mutex)
{
nrOfPoints = nrOfTouchPoints;
}
if (nrOfPoints >= 2)
{
DataLogger.LogActionDescription($"Executed {nameof(Image_ManipulationDelta)}");
var matrix = MainImage.LayoutTransform.Value;
Point? centerOfPinch = (e.ManipulationContainer as FrameworkElement)?.TranslatePoint(e.ManipulationOrigin, ScrollViewerParent);
if (centerOfPinch == null)
{
return;
}
var deltaManipulation = e.DeltaManipulation;
matrix.ScaleAt(deltaManipulation.Scale.X, deltaManipulation.Scale.Y, centerOfPinch.Value.X, centerOfPinch.Value.Y);
MainImage.LayoutTransform = new MatrixTransform(matrix);
Point? originOfManipulation = (e.ManipulationContainer as FrameworkElement)?.TranslatePoint(e.ManipulationOrigin, MainImage);
double scrollViewerOffsetX = ScrollViewerParent.HorizontalOffset;
double scrollViewerOffsetY = ScrollViewerParent.VerticalOffset;
double pointMovedOnXOffset = originOfManipulation.Value.X - originOfManipulation.Value.X * deltaManipulation.Scale.X;
double pointMovedOnYOffset = originOfManipulation.Value.Y - originOfManipulation.Value.Y * deltaManipulation.Scale.Y;
double multiplicatorX = ScrollViewerParent.ExtentWidth / MainImage.ActualWidth;
double multiplicatorY = ScrollViewerParent.ExtentHeight / MainImage.ActualHeight;
ScrollViewerParent.ScrollToHorizontalOffset(scrollViewerOffsetX - pointMovedOnXOffset * multiplicatorX);
ScrollViewerParent.ScrollToVerticalOffset(scrollViewerOffsetY - pointMovedOnYOffset * multiplicatorY);
e.Handled = true;
}
else
{
ScrollViewerParent.ScrollToHorizontalOffset(ScrollViewerParent.HorizontalOffset - e.DeltaManipulation.Translation.X);
ScrollViewerParent.ScrollToVerticalOffset(ScrollViewerParent.VerticalOffset - e.DeltaManipulation.Translation.Y);
}
}
private void MainImage_TouchDown(object sender, TouchEventArgs e)
{
lock (mutex)
{
nrOfTouchPoints++;
}
}
private void MainImage_TouchUp(object sender, TouchEventArgs e)
{
lock (mutex)
{
nrOfTouchPoints--;
}
}
}
}
Upvotes: 4