Oliver D
Oliver D

Reputation: 2889

Generate multi APK in react native?

I have some issue with generated an APK in Android, I'm generating a release in my react native project by using this command

./gradlew assembleRelease

After released I got more than one APK,

APK

so what is that? and which one is the right!

I'm trying to run it in my real device but every single one Crashed!

version react-native:"0.59.8"

And here file app/build.gradle

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

project.ext.react = [
    entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = true

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion rootProject.ext.compileSdkVersion
    buildToolsVersion rootProject.ext.buildToolsVersion

    defaultConfig {
        applicationId "com.AppOne"
        minSdkVersion rootProject.ext.minSdkVersion
        targetSdkVersion rootProject.ext.targetSdkVersion
        versionCode 1
        versionName "1.0"
    }
    signingConfigs {
        release {
            if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
                storeFile file(MYAPP_RELEASE_STORE_FILE)
                storePassword MYAPP_RELEASE_STORE_PASSWORD
                keyAlias MYAPP_RELEASE_KEY_ALIAS
                keyPassword MYAPP_RELEASE_KEY_PASSWORD
            }
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk true  // If true, also generate a universal APK
            include "armeabi-v7a", "x86", "arm64-v8a"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    implementation project(':@react-native-community_async-storage')
    implementation project(':react-native-fcm')
    implementation project(':react-native-image-picker')
    implementation project(':react-native-gesture-handler')
    implementation fileTree(dir: "libs", include: ["*.jar"])
    implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
    implementation "com.facebook.react:react-native:+"  // From node_modules

    // implementation "com.google.android.gms:play-services-base:16.0.1"
    implementation 'com.facebook.fresco:fresco:1.12.0'
    implementation 'com.facebook.fresco:animated-gif:1.12.0'


    implementation "com.google.android.gms:play-services-base:16.1.0"
    implementation project(':react-native-firebase')
    // implementation "com.google.firebase:firebase-core:16.0.4"

    implementation "com.google.firebase:firebase-auth:16.0.4"
    implementation "com.google.firebase:firebase-database:16.0.1"
    implementation "com.google.firebase:firebase-storage:16.0.1"
    implementation "com.google.firebase:firebase-functions:16.0.1"
    // implementation 'com.google.firebase:firebase-messaging:16.0.1'

implementation 'com.google.firebase:firebase-core:16.0.8'
implementation 'com.google.firebase:firebase-messaging:17.6.0'

    implementation project(':react-native-fcm')


    implementation project(':react-native-svg')
    implementation project(':react-native-linear-gradient')

    implementation project(':react-native-maps')

    implementation project(':react-native-vector-icons')

}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

project.ext.vectoricons = [
    iconFontNames: [ 'MaterialIcons.ttf', 'Ionicons.ttf' ] // Name of the font files you want to copy
]

apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"

apply plugin: 'com.google.gms.google-services'

Upvotes: 6

Views: 4928

Answers (2)

vibhu
vibhu

Reputation: 377

generated multiple apk in react-native but not able to upload some error come like this version code already up there in play store console.

how i solve this>>>>

     def enableSeparateBuildPerCPUArchitecture = true //by default false this generate mutiple apk as you defined in here include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"


     def enableProguardInReleaseBuilds = true // this reduce some amount of app size


   
 def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
       def abi = output.getFilter(OutputFile.ABI)
       if (abi != null) {// null for the universal-debug, universal-release variants
           output.versionCodeOverride =
                   defaultConfig.versionCode * 1000 + versionCodes.get(abi)
       } 
uncomment  this line in android>app>build.gradel

  at time of build you may encounter some error like output file 
   add this line at top
   apply plugin: "com.android.application"
  import com.android.build.OutputFile   //import this line

Upvotes: 1

Rateb Sairawan
Rateb Sairawan

Reputation: 121

You may have set this

def enableSeparateBuildPerCPUArchitecture = false|true

This will determine whether to generate multiple APKs for different CPU architectures or a single APK bundle that works on all devices despite the CPU you're running it on but at the cost of APK bundle size.

Upvotes: 10

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