Reputation: 1120
Question
I plan to have 2 Unity Projects (so that I can target different builds). I'm looking for a simple and fast way to stream data between the two.
The first Project is using standalone with OpenVr and the other is using UWP together with MRTK. I essentially want to send events back and forth between the 2.
Context:
I want to use Vive Trackers and remote a scene to the Hololens, where Gameobjects follow the position of the Vive Trackers. Vive Trackers require SteamVr and OpenVr. Apparently, they are not compatible with the MRTK: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/5754
Which brings me either to 2 Unity Projects where I (hopefully) can easily send data back and forth or to Peer-to-Peer/Server-Client Solution. However, I couldn't an easy and quick solution for the latter, but you can prove me wrong.
Upvotes: -2
Views: 296
Reputation: 1311
You could create build scripts that can setup different XR-Settings and build different scenes for different targets. Then use networking for communication between the builds.
That would eliminate the hassle having two different projects with the same content.
The Unity Documentation is a good start to see what is possible and how it is done.
Upvotes: 1