VPavliashvili
VPavliashvili

Reputation: 655

Trying to find proper profiler to test consumption after build on unity

I have problem on my game after I build it and install on my device it's lagging and has low fps(I tested on different devices and everywhere is the same). I tried unity's built in profiler which shows that everything is fine and always displays 100(or more) fps. So I think profiling game after installation can help me, but I can't find any proper profiler to use and can someone give me any suggestion? Thanks in advance

Upvotes: 0

Views: 194

Answers (2)

Kha
Kha

Reputation: 46

Look at Graphy plugin. May be it will be useful in your case.

https://assetstore.unity.com/packages/tools/gui/graphy-ultimate-fps-counter-stats-monitor-debugger-105778

Upvotes: 1

aalmigthy
aalmigthy

Reputation: 1311

Unity's profiler is still a valid tool. You can find the slow parts in your scripts.

The main difference on mobile devices are bad graphic cards. To have good performance on those cards you need to bring down the polygon count and number of draw calls.

You find those infos in the stats window of the Game tab.

Also mobile shaders and baked lighting helps.

Find more hints in Unity's Mobile Optimization Guide.

Upvotes: 1

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