Reputation: 41765
I'd like to know whether my app is being run on device or simulator at run time. Is there a way to detect this?
Reason being to test bluetooth api with simulator: http://volcore.limbicsoft.com/2009/09/iphone-os-31-gamekit-pt-1-woooohooo.html
Upvotes: 55
Views: 26412
Reputation: 1645
if anyone is looking for Unity
solution i did this, the only way i found how.
using System.Globalization;
public static bool IsArm() {
return CultureInfo.InvariantCulture.CompareInfo.IndexOf(SystemInfo.processorType, "ARM", CompareOptions.IgnoreCase) >= 0;
}
Upvotes: 1
Reputation: 7993
Use this below code:
#if targetEnvironment(simulator)
// iOS Simulator
#else
// Device
#endif
Works for Swift 4
and Xcode 9.4.1
Upvotes: 0
Reputation: 11744
#if targetEnvironment(simulator)
//Simulator
#else
//Real device
#endif
Helps you to code against device type specific.
Upvotes: 4
Reputation: 26400
#if TARGET_OS_SIMULATOR
//Simulator
#else
// Device
#endif
Pls refer this previous SO question also What #defines are set up by Xcode when compiling for iPhone
Upvotes: 115
Reputation: 22992
Check if simulator
#if TARGET_IPHONE_SIMULATOR
// Simulator
#endif
Check if device
#if !(TARGET_IPHONE_SIMULATOR)
// Device
#endif
Check for both
#if TARGET_IPHONE_SIMULATOR
// Simulator
#else
// Device
#endif
Please note that you should not ifdef
on
TARGET_IPHONE_SIMULATOR
because it will always be defined to either 1
or 0
.
Upvotes: 5
Reputation: 2962
I created a macro in which you can specify which actions you want to perform inside parentheses and these actions will only be performed if the device is being simulated.
#define SIM(x) if ([[[UIDevice currentDevice].model lowercaseString] rangeOfString:@"simulator"].location != NSNotFound){x;}
This is used like this:
SIM(NSLog(@"This will only be logged if the device is simulated"));
Upvotes: 18
Reputation: 31730
TARGET_IPHONE_SIMULATOR is defined on the device (but defined to false). and defined as below
#if TARGET_IPHONE_SIMULATOR
NSString * const DeviceMode = @"Simulator";
#else
NSString * const DeviceMode = @"Device";
#endif
Just use DeviceMode
to know between device and simulator
Upvotes: 5
Reputation: 10106
You can use the TARGET_IPHONE_SIMULATOR preprocessor macro to distinguish between device and simulator targets.
Upvotes: 2