Reputation: 47241
I'd like the shadow applied correctly after rotation. This is my code:
myButton.transform = CGAffineTransformMakeRotation(M_PI / 180.0 * 90.0);
myButton.layer.shadowOffset = CGSizeMake(12.0, 12.0);
myButton.layer.shadowRadius = 2.0;
myButton.layer.shadowOpacity = 0.8;
myButton.layer.shadowColor = [UIColor blackColor].CGColor;
Without rotation the shadow looks fine:
But after rorating it by 90° the shadow is rotated as well:
Is there anything I can do about it without overriding the drawRect method and do low level drawing? Or maybe some method which corrects the shadowOffset with a given rotation angle? It's easy to correct the offset by hand for 90° so this is no option ;)
It should look like this:
Thanks in advance!
With help of Bartosz Ciechanowski this works now!
float angleInRadians = M_PI / 180.0 * -35.0;
myButton.transform = CGAffineTransformMakeRotation(angleInRadians);
myButton.layer.shadowOffset = [self correctedShadowOffsetForRotatedViewWithAngle:(angleInRadians)
andInitialShadowOffset:CGSizeMake(12.0, 12.0)];
myButton.layer.shadowRadius = 2.0;
myButton.layer.shadowOpacity = 0.8;
myButton.layer.shadowColor = [UIColor blackColor].CGColor;
This results in:
instead of
Upvotes: 13
Views: 3161
Reputation: 10333
Assuming anAngle
is in radians:
- (CGSize)correctedShadowOffsetForRotatedViewWithAngle:(CGFloat)anAngle
andInitialShadowOffset:(CGSize)anOffset
{
CGFloat x = anOffset.height*sinf(anAngle) + anOffset.width*cosf(anAngle);
CGFloat y = anOffset.height*cosf(anAngle) - anOffset.width*sinf(anAngle);
return CGSizeMake(x, y);
}
Upvotes: 28
Reputation: 4517
I think you could try using
myButton.layer.shadowOffset = CGSizeMake(-12.0, -12.0);
to
myButton.layer.shadowOffset = CGSizeMake(12.0, 12.0);
Just try using this, if it works.Either you need to set the shadow with Trial & Error method. This is just a suggestion or a trick if could solve your problem.
Upvotes: 0