Anjali jariwala
Anjali jariwala

Reputation: 445

The document “filename.dae” could not be saved

I checked all possible solutions, including:

But nothing works, Anyone facing problem like this in SceneKit with ARKit project.

I know there are multiple questions posted but none of them are working for me.

Can anyone suggest if there is any solution to this issue?

Thanks in advance.

Error in Xcode 10.2.1

Upvotes: 4

Views: 168

Answers (2)

Andy Jazz
Andy Jazz

Reputation: 58553

The best working solution, in this case, will be a conversion of your .dae, .abc or .obj model into .usdz file format. Doing so, you can easily use an animated and realistically textured .usdz model within ARKit, SceneKit and RealityKit modules.

Here's what Pixar says about its own .usd file format:

USD provides multiple features that could make it a compelling choice for 3D content delivery, including:

  • Robust schemas for interchange of geometry, shading, and skeletal deformation

  • High performance data retrieval and rendering, including powerful instancing features

  • The ability to package user-selectable content variations, natively

  • A sound architecture that is flexible enough to adapt to future needs

(USDZ package is a zero compression, unencrypted zip archive.)

Look at this post and this post to find out how to make a conversion.

P.S.

When converting DAE into USDZ you need Pythonic usdz Tools and Xcode 11.0 installed.

When converting OBJ into USDZ you need Xcode 10.3 installed. But remember OBJ doesn't support animation.

Upvotes: 0

Arjun Patel
Arjun Patel

Reputation: 1510

Create the new .scn file in the .scnassets folder, then drag the .dae file into the scene.

Or

You can direct convert .dae file to .scn

Upvotes: 1

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