Reputation: 445
I checked all possible solutions, including:
But nothing works, Anyone facing problem like this in SceneKit with ARKit project.
I know there are multiple questions posted but none of them are working for me.
Can anyone suggest if there is any solution to this issue?
Thanks in advance.
Upvotes: 4
Views: 168
Reputation: 58553
The best working solution, in this case, will be a conversion of your .dae
, .abc
or .obj
model into .usdz file format. Doing so, you can easily use an animated and realistically textured .usdz
model within ARKit, SceneKit and RealityKit modules.
Here's what Pixar says about its own .usd
file format:
USD provides multiple features that could make it a compelling choice for 3D content delivery, including:
Robust schemas for interchange of geometry, shading, and skeletal deformation
High performance data retrieval and rendering, including powerful instancing features
The ability to package user-selectable content variations, natively
A sound architecture that is flexible enough to adapt to future needs
(
USDZ package is a zero compression, unencrypted zip archive
.)
Look at this post and this post to find out how to make a conversion.
P.S.
When converting DAE into USDZ you need Pythonic usdz Tools
and Xcode 11.0 installed.
When converting OBJ into USDZ you need Xcode 10.3 installed. But remember OBJ doesn't support animation.
Upvotes: 0
Reputation: 1510
Create the new .scn file in the .scnassets folder, then drag the .dae file into the scene.
Or
Upvotes: 1