Reputation: 316
I have made a very basic pong game, but when the ball hits the bottom, I've only set for everything to stop moving. Is there a way to create a button within the canvas that says, for example, "PLAY AGAIN" and when I click it, game starts again. I will also need a button at the beginning for starting the game.
I've tried to create a button to pop up when the ball hits the bottom of the canvas, but that hasn't worked. I looked this up and couldn't really find anything that answered my question.
from tkinter import*
import random
import time
class Ball:
def __init__(self, canvas, paddle, color):
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(10,10,25,25, fill=color)
self.canvas.move(self.id, 245, 100)
starts = [-3, -2, -1, 1, 2, 3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def hit_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 3
if pos[3] >= self.canvas_height:
self.hit_bottom = True
if self.hit_paddle(pos) == True:
self.y = -3
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
self.canvas.move(self.id, 200, 300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-Left>',self.turn_left)
self.canvas.bind_all('<KeyPress-Right>', self.turn_right)
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
def turn_left(self, evt):
self. x = -3
def turn_right(self, evt):
self.x = 3
tk = Tk()
tk.title("Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas = Canvas(tk,width=500,height=400, bd=0, highlightthickness=0)
canvas.pack()
tk.update()
paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')
while 1:
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
I don't know how to insert a button within the canvas (to reset the game). Can anyone help pls.
Thanks.
Upvotes: 1
Views: 161
Reputation: 326
To place a button (or any widget) on a canvas without the canvas to resizing, you should use .create_window()
button = Button(tk, text="do something", command=do_something)
buttonwindow = canvas.create_window(10, 10, window=button)
This will create your button with upper-left corner at (10, 10) relative to the canvas, without resizing the canvas itself.
Another method is using .place()
button.place(x=1, y=1)
This would stick the button in those coordinates, so just match them up to the canvas and you should be fine.
Upvotes: 3