Reputation: 4555
I am working in a C# winforms project and I have a user control which gets loaded upon its selection from a tool-strip menu. I have a dictionary lookup set to occur upon form load of the user control for other functionality. Also, when I close the user control I am just using the ".Hide();" method. I noticed that when I load the user control the first time everything is fine, but when I close it and choose to open it again the 2nd time it creates a new instance of the object thus throwing off my dictionary lookup. Therefore, I wrote some code in an attempt to fix the issue.
What I need to do is to somehow say that if an instance of the user control already exists, do not create a new instance of that object. Instead, just make the user control visible again. Therefore I have written code in an attempt to accomplish this purpose. When I select the item the first time, everything is fine. When I hide the user control and try to re-open it again nothing happens.
The following is the code I have written for this purpose which occurs upon the selection of the item from the tool-strip menu:
if (Controls.ContainsKey("CheckAvailUserControl"))
{
Controls["CheckAvailUserControl"].Dock = DockStyle.Fill;
Controls["CheckAvailUserControl"].Visible = true;
Controls["CheckAvailUserControl"].Show();
Controls["CheckAvailUserControl"].Refresh();
}
else
{
UserControl checkAvailUserControlLoad = new CheckAvailUserControl();
Controls.Add(checkAvailUserControlLoad);
checkAvailUserControlLoad.Dock = DockStyle.Fill;
checkAvailUserControlLoad.Visible = true;
checkAvailUserControlLoad.Show();
}
When I trace through my code in the debugger it is in fact hitting the right parts of the above if/else statement. Its just not displaying the user control on the screen the 2nd time I attempt to load it.
The question is: How do I get the user control to load correctly after I close it, then select it from the tool-strip menu again?
Upvotes: 2
Views: 10645
Reputation: 31813
Here you go:
private void button_Click(object sender, EventArgs e)
{
// pass in the containing panel
LoadControl<MyControls.MyControl>(panelContainer);
}
void LoadControl<T>(Panel panel) where T : Control, new()
{
T _Control = GetControl<T>(panel);
if (_Control == null)
{
_Control = new T();
_Control.Dock = DockStyle.Fill;
panel.Controls.Add(_Control);
}
_Control.BringToFront();
}
T GetControl<T>(Panel panel) where T : Control
{
Type _Type = typeof(T);
String _Name = _Type.ToString();
if (!panel.Controls.ContainsKey(_Name))
return null;
T _Control = panel.Controls[_Name] as T;
return _Control;
}
Upvotes: 2
Reputation: 415755
This could work, but I think it's a little bit backwards: you're throwing new code at a problem that could be solved instead by moving your old code.
Instead, think about how the events work in your form. I bet that if you move your creating code to a slightly different event, or detect when the event is fired later and ignore those, you could fix the problem in a much nicer way.
Upvotes: 1
Reputation: 51081
I think that Controls.ContainsKey(...) is always returning false, because you never assigned a name to your control when you created it.
If, when you create the control, you say
//...
checkAvailUserControlLoad.Name = "Something"
//...
Controls.Add(checkAvailUserControlLoad);
then
Controls.ContainsKey("Something")
will return true, and you'll be able to re-use the control by using Controls["Something"]
Upvotes: 9