Reputation: 149
there is a very complex application which i try to build.
There is a DLL library which i create. I put a form in it and i put a Thread in it.
in DLL i have a function:
procedure ShowForm; stdcall;
var
Form1 : TFormSNVFL7;
begin
Form1 := TFormSNVFL7.Create(nil);
Form1.Show;
end;
i create a form and show it. there isn't problem in here. I add a thread to this dll. i put a timer on the form. after a couple of seconds i create a thread and run it. everything is going normal but when i try to change anything of the form, nothing happen.
in synchronize function i try to change a label on it but nothing happen.
Here is the files:
DLL pas:
library uploader;
uses
SysUtils,
Classes,
Forms,
UploaderForm in 'UploaderForm.pas' {FormUploader},
ThreadUpload in 'ThreadUpload.pas';
{$R *.res}
procedure ShowForm; stdcall;
var
upForm: TFormUploader;
begin
upForm := TFormUploader.Create(nil);
upForm.Show;
end;
exports
ShowForm;
begin
end.
Form pas:
unit UploaderForm;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, acPNG, ExtCtrls, JvExExtCtrls, JvImage, JvExControls, JvLabel,
JvAnimatedImage, JvGIFCtrl, ComCtrls, JvExComCtrls, JvProgressBar, StdCtrls,
FileCtrl, JvDriveCtrls;
type
TFormUploader = class(TForm)
imgRunning: TJvImage;
imgReady: TJvImage;
imgUpdate: TJvImage;
JvLabel1: TJvLabel;
JvLabel2: TJvLabel;
imgConnect: TJvImage;
imgUpload: TJvImage;
imgCheck: TJvImage;
JvLabel3: TJvLabel;
JvLabel4: TJvLabel;
JvLabel5: TJvLabel;
JvLabel6: TJvLabel;
imgRun: TJvImage;
imgOK: TJvImage;
imgDone: TJvImage;
JvProgressBar1: TJvProgressBar;
JvLabel7: TJvLabel;
fileList: TJvFileListBox;
Timer1: TTimer;
procedure FormCreate(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
FormUploader: TFormUploader;
implementation
{$R *.dfm}
Uses ThreadUpload;
procedure TFormUploader.FormCreate(Sender: TObject);
begin
imgUpdate.Picture := imgReady.Picture;
imgConnect.Picture := imgReady.Picture;
imgUpload.Picture := imgReady.Picture;
imgCheck.Picture := imgReady.Picture;
imgRun.Picture := imgReady.Picture;
imgOK.Picture := imgReady.Picture;
fileList.Directory := ExtractFilePath(Application.ExeName) + 'csvexport/';
end;
procedure TFormUploader.Timer1Timer(Sender: TObject);
var
UpThread: TThread;
begin
Timer1.Enabled := False;
UpThread := UploadThread.Create(true);
UpThread.Create;
UpThread.Resume;
end;
end.
Thread pas:
unit ThreadUpload;
interface
uses
Classes, UploaderForm;
type
UploadThread = class(TThread)
private
{ Private declarations }
protected
procedure Execute; override;
end;
implementation
{ UploadThread }
procedure UploadThread.Execute;
begin
With FormUploader do
begin
imgUpdate.Picture := imgRunning.Picture;
end;
end;
end.
i cannot solve this problem.
Upvotes: 3
Views: 3611
Reputation: 389
I had a similar issue trying to update a TToolButton
icon in the main EXE, from a callback function invoked by the DLL. The DLL invokes the callback function in response to a broadcast to channel message sent via a DataSnap implementation, I think in a child thread.
Accessing the TToolButton
directly from the EXE callback function results in flickering the TToolBar
and disappearing the icons.
I created a TThread
object and the interaction with the TToolButton
is managed using the TThread.Synchonize()
function into the main thread: this solved the problem for me.
interface
type
TCallBackThread=class(TThread)
private
procedure DoInSync;
public
procedure Execute; override;
end;
var
CallBackThread: TCallBackThread;
implementation
procedure TCallBackThread.DoInSync;
begin
// Jobs to be done in main thread
end;
procedure TCallBackThread.Execute;
begin
inherited;
Synchronize(DoInSync);
end;
The callback function into the EXE is:
procedure ConnectWf_Callback(s: PAnsiChar); stdcall;
begin
if not Assigned(CallBackThread) then begin
CallBackThread := TCallBackThread.Create(true);
CallBackThread.Resume;
end else begin
CallBackThread.Execute;
end;
end;
Upvotes: 0
Reputation: 1
Your problem results from using VCL and threading. You should never call VCL related code from a thread without using synchronization mechanisms.
Normally you create a VCL application by using TApplication and TApplication.Run() to create a main loop of your program. The main loop handles windows messages and other stuff, but also calls CheckSynchronize() whereas CheckSynchronize() looks up whether there is call queued that should be synchronized (that is a call that is added to the queue by using TThread.Synchronize()). So when you create a thread i runs concurrently to the main loop and that's where your problem begins.
You should either move the picture assignment code to a separate method in TFormUploader and call that method by using TThread.Synchronize() or use other synchronization mechanisms like event objects (TEvent / CreateEvent()).
Upvotes: 0
Reputation: 595305
TThread.Synchronize()
does not work in a DLL by default, as the sync queue that Synchronize()
posts to is local to the executable that is calling it. In other words, when Synchronize()
is called by the application, it posts to a queue that is local to the exe file. When Synchronize()
is called by a DLL, it posts to a queue that is local to the dll file. When the application pumps its sync queue during idle times, it will not pump the DLL's queue automatically. You have to export a function from your DLL that your application can then call when needed, such as in the TApplication.OnIdle
event or in a timer. That exported function can then call the RTL's CheckSynchronize()
function to pump the DLL's sync queue.
Upvotes: 8
Reputation: 11
Simple
You are changing a property from the FormUploader var from the unit UploaderForm in the UpThread
But in the unit DLL.pas you are creating other object from TFormUploader
Try to do this in the procedure that show the form:
procedure ShowForm; stdcall;
begin
FormUploader := TFormUploader.Create(nil);
FormUploader.Show;
end;
Do this, and the problem are solved
Upvotes: 0