Reputation: 101
I'm trying to create a program where balloons appear for the user to pop, however balloons are appearing so fast it becomes unmanageable. I took a screenshot about half a second into running the program:
Here is the code for time between balloons appearing:
timeTillNextBalloon = random.randint(100000, 200000)
while done == False:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if pygame.time.get_ticks() > timeTillNextBalloon:
timeTillNextBalloon = random.randint(30000, 250000)
yCoord = random.randint(50,350)
balloonType = random.randint(1,4)
balloon = Balloon(0, yCoord, "right", balloonType)
if balloonType >= 1 and balloonType <= 3:
otherBalloons.add(balloon)
else:
blueBalloons.add(balloon)
allBalloons.add(balloon)
I've tried to increase the timeTillNextBaloon variable, but it just shows a black screen if I try to make it any bigger than this.
Upvotes: 3
Views: 67
Reputation: 1491
Get_ticks gets the current time, timeTillNextBalloon should be the current to + the random value. Now every the loop repeats a balloon is added:
timeTillNextBalloon = pygame.time.get_ticks() + random.randint(30000, 250000)
Upvotes: 1