Guillaume
Guillaume

Reputation: 1720

How to add animation on CGAffineTransform for rotationAngle in SwiftUI?

I need to animate a CGAffineTransform with a rotationAngle but I don't know if is possible because CGAffineTransform is not conform to Animatable. Maby with "withAnimation", but I don't understand how to use this. I know I can use rotationEffect but for some raisons I must to use CGAffineTransform.

My code:

import SwiftUI
import CoreLocation

struct Arrow: View {

  var locationManager = CLLocationManager()
  @ObservedObject var location: LocationManager = LocationManager()

  private var animationArrow: Animation {
    Animation
      .easeInOut(duration: 0.2)
  }

  var body: some View {
    VStack {
      Image("arrow")
        .resizable()
        .aspectRatio(contentMode: .fit)
        .frame(width: 300, height: 300)
        .transformEffect(
          CGAffineTransform(translationX: -150, y: -150)
            .concatenating(CGAffineTransform(rotationAngle: CGFloat(-location.heading.degreesToRadians)))
            .concatenating(CGAffineTransform(translationX: 150, y: 150))
        )
        .animation(animationArrow)

      Text(String(location.heading.degreesToRadians))
        .font(.system(size: 20))
        .fontWeight(.light)
        .padding(.top, 15)

      Text(String(location.coordinates[0]))
        .font(.system(size: 20))
        .fontWeight(.light)
        .padding(.top, 15)

      Text(String(location.coordinates[1]))
        .font(.system(size: 20))
        .fontWeight(.light)
        .padding(.top, 15)
    }
  }
}

Upvotes: 3

Views: 1863

Answers (1)

kontiki
kontiki

Reputation: 40539

If you cannot use any of the existing animatable effects, you need to teach SwiftUI how to animate your transform matrix. You do that with a GeometryEffect. It is a protocol that conforms both to Animatable and ViewModifier.

If you want a full explanation on how GeometryEffect works, check my post: https://swiftui-lab.com/swiftui-animations-part2/

Here's a working example:

struct ContentView: View {
    @State private var animate = false

    var body: some View {
        Rectangle()
            .frame(width: 50, height: 50)
            .modifier(MyEffect(angle: animate ? .pi * 2 : 0))
            .onTapGesture {
                withAnimation(.easeInOut(duration: 2.0)) {
                    self.animate.toggle()
                }
        }
    }
}

struct MyEffect: GeometryEffect {
    var angle: CGFloat

    var animatableData: CGFloat {
        get { angle }
        set { angle = newValue }
    }

    func effectValue(size: CGSize) -> ProjectionTransform {
        return ProjectionTransform(CGAffineTransform(rotationAngle: angle))
    }
}

Responding to your comments, you can use withAnimation with any variable, not only booleans. If the variable ends up affecting an animatable parameter, it will animate. Here's an example:

struct ContentView: View {
    @State private var angle: CGFloat = 0

    var body: some View {
        VStack {
            Rectangle()
                .frame(width: 50, height: 50)
                .modifier(MyEffect(angle: angle))

            Button("Go to 0") {
                withAnimation(.easeInOut(duration: 2.0)) {
                    self.angle = 0
                }
            }

            Button("Go to 360") {
                withAnimation(.easeInOut(duration: 2.0)) {
                    self.angle = .pi * 2
                }
            }
        }
    }
}

Upvotes: 6

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