Reputation: 85
Im currently working on my portfolio in A-frame. I'm trying to change the material of the objects to a wireframe material, i'm using the wireframe material (MeshBasicMaterial) of THREE.js to do that. If I put this material on objects like "a-box" or "a-sphere" it works, but i need to put this wireframe material on my 3D gltf model. Is this possible?
This is my script to call the material:
AFRAME.registerComponent('wireframe', {
dependencies: ['material'],
init: function () {
this.el.components.material.material.wireframe = true;
}
});
<a-box position="-1 0.5 -3" rotation="0 45 0" material="color: blue" wireframe></a-box>
Upvotes: 4
Views: 2965
Reputation: 862
It is possible to modify the material on a gltf. One way to do it is to drill into the THREEjs level of the mesh inside the gltf, and create a new material and assign it a wireframe property.
AFRAME.registerComponent('tree-manager', {
init: function () {
let el = this.el;
let comp = this;
let data = this.data;
comp.scene = el.sceneEl.object3D;
comp.counter = 0;
comp.treeModels = [];
comp.modelLoaded = false;
// After gltf model has loaded, modify it materials.
el.addEventListener('model-loaded', function(ev){
let mesh = el.getObject3D('mesh');
if (!mesh){return;}
//console.log(mesh);
mesh.traverse(function(node){
if (node.isMesh){
let mat = new THREE.MeshStandardMaterial;
let color = new THREE.Color(0xaa5511);
mat.color = color;
mat.wireframe = true;
node.material = mat;
}
});
comp.modelLoaded = true;
});
}
});
<a-entity id="tree" gltf-model="#tree-gltf" scale="5 5 5" tree-manager></a-entity>
Here is a glitch that shows how.
Upvotes: 3