Reputation: 2489
I'm using mayavi and plotting my triangular mesh using the scalar
attribute in mlab.triangular_mesh
model_plot = mlab.triangular_mesh(self.model.vx, self.model.vy, self.model.vz, self.model.triv,
scalars=self.P_colors[:, np.newaxis],
name='model')
With the resulting
But I would like to change specific values in the mesh (e.g paint the head in green).
For that, I tried to use the LOT
of the figure, but I don't understand how to use it (I.e, from scalar X -> to color (R,G,B,A))
model_plot.module_manager.scalar_lut_manager.lut.table = model_colors
The goal is somehow to transfer the (7000)
scalar array, to a (7000,4)
RGBA array corresponds to the LOT
.
Upvotes: 1
Views: 1032
Reputation: 53
Finally, I find the solution of this question. Just 2 key point:
scalar
"This scalar value can be used to modulate the color and the size of the points."
#xyz= N*3 points
#tex = N*3 color_per_point,0~255
#tl = triangle_list of pints, M*3
# N*4 0~255 RGBA color
color=np.hstack((tex,255.*np.ones((xyz.shape[0],1))))
s = np.arange(xyz.shape[0])
fig2=mlab.figure(figure="test2",fgcolor=(0., 0., 0.), bgcolor=(0, 0, 0))
mlab.figure(fig2)
mesh = mlab.triangular_mesh(xyz[:,0], xyz[:,1], xyz[:,2], tl,scalars=s,
representation='wireframe',
opacity=1)
mesh.module_manager.scalar_lut_manager.lut.number_of_colors = len(s)
mesh.module_manager.scalar_lut_manager.lut.table = color
mlab.draw()
mlab.show()
this works
Upvotes: 1
Reputation: 2718
Easiest way would be to filter the head out of the original mesh, and plot it separately and then assign it a single-color-LUT
Upvotes: 0