Ian Barkley-Yeung
Ian Barkley-Yeung

Reputation: 151

When will a connected UDP socket be closed by the OS?

I have a UDP file descriptor in a C++ program running under Linux. I call connect() on it to connect it to a remote address and then read and write from that socket.

According to UNIX Network Programming, "Asynchronous errors are returned to the process for connected UDP sockets." I'm guessing that these asynchronous errors will cause the UDP socket to be closed by the OS, but the book isn't that clear. It also isn't clear what types of asynchronous errors are possible, though it's suggested that if the port on the remote machine is not open, the socket will be closed.

So my question is: Under what conditions will Linux close the UDP file descriptor?

Upvotes: 2

Views: 17763

Answers (3)

MarkR
MarkR

Reputation: 63586

The OS won't close your socket just because an error has happened. If the other end disappears, you can continue to send messages to it (but may receive further errors).

Upvotes: 2

kqnr
kqnr

Reputation: 3596

UDP sockets are connectionless, so there is no real sense of "openness" state attached to them - this is unlike TCP sockets where a socket may be in any number of connection states as determined by the exchange of packets up to a given point.

The only sense in which UDP sockets can be opened and closed is in the sense that they are system level objects with some internal state and a file descriptor. Sockets are never automatically closed in the event of an error and will remain open indefinitely, unless their owning process terminates or calls close on them.

To address your other concern, if the destination port on the destination host is not opened, the sender of a UDP packet will never know.** UDP provides no means of receiver acknowledgement. The packet is routed and, if it arrives at the host, checked for correctness and either successfully received or discarded. There are a number of reasons why send might return an error code when writing to a UDP socket, but none of them have to do with the state of the receiving host.** I recommend consulting the sendto manpage for possible failure modes.

On the other hand, in the case of a TCP socket attempting to connect to an unopened port, the sender will never receive an acknowledgement of its initial connection request, and ultimately connect will fail. At this point it would be up to the sender to stop sending data over the socket (as this will only generate more errors), but even in this case however, the socket file descriptor is never automatically closed.

** See response by @Zuljin in the comments.

Upvotes: 5

nos
nos

Reputation: 229234

connect() on an UDP socket just records the port number and IP address you pass in, so it'll only accept packets from that IP/port, and you can use the socket fd to send/write data without specifying the remote address for each send/write call.

Regarding this, async errors means if you send() something, and that send call results in an error occuring later (e.g. when the TCP/IP stack actually sends the packet, or an ICMP packet is later returned), a subsequent send will return that error. Such async errors are only returned on a "connected" UDP socket. (The linux udp(7) manpage suggest errors are returned whether the socket is connected or not, but testing shows this is not the cases at least when a sent UDP packet generates an ICMP error. It might be that send() errors are returned if you recv() on that socket, instead of subsequent send() calls produce an error )

The socket is not closed though, you'll have to close it yourself either by calling close() or exiting the program. e.g. if you connect() your UDP socket, and send to a port noone is listening to, an ICMP packet is normally returned and a subsequent send() call will fail with errno set to ECONNREFUSED. You can continue sending on that socket though, it doesn't get closed by the OS, and if someone starts listening on the port in the mean time the packets will get through.

Upvotes: 6

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