Reputation: 1447
I have an ARKit app that runs fine on iOS 12.x. On iOS 13 I encounter the following error in the console log:
[SceneKit] Error: Purging never freed texture <AGXA9FamilyTexture: 0x11d688240>
label = <none>
textureType = MTLTextureType2D
pixelFormat = MTLPixelFormatR16Float
width = 240
height = 1
depth = 1
arrayLength = 1
mipmapLevelCount = 1
sampleCount = 1
cpuCacheMode = MTLCPUCacheModeDefaultCache
storageMode = MTLStorageModePrivate
hazardTrackingMode = MTLHazardTrackingModeTracked
resourceOptions = MTLResourceCPUCacheModeDefaultCache MTLResourceStorageModePrivate MTLResourceHazardTrackingModeTracked
usage = MTLTextureUsageShaderRead MTLTextureUsageShaderWrite
shareable = 0
framebufferOnly = 0
purgeableState = MTLPurgeableStateNonVolatile
swizzle = [MTLTextureSwizzleRed, MTLTextureSwizzleGreen, MTLTextureSwizzleBlue, MTLTextureSwizzleAlpha]
isCompressed = 0
parentTexture = <null>
parentRelativeLevel = 0
parentRelativeSlice = 0
buffer = <null>
bufferOffset = 512
bufferBytesPerRow = 0
allowGPUOptimizedContents = YES
label = <none>
It repeats every few milliseconds and clutters the whole log. I was not able to narrow down where it comes from.
The interesting part is, that this even occurs when not a single node is present in the scene. If I remove the entire sceneView from the view then it disappears...(not an option)
Anybody any idea or hint how to track this down ?
Thanks
Upvotes: 0
Views: 269
Reputation: 36
I fixed this issue by updating the setting of the scene camera:
var sceneView: ARSCNView!
...
sceneView.pointOfView?.camera?.wantsHDR = false
Hope this helps.
Upvotes: 1
Reputation: 1447
I have found the problem code line. In iOS 13 any call to
SceneView.snapshot()
produces that error. The apple docs say:
This method is thread-safe and may be called at any time.
but this seems to have changed in iOS13. I will file a bug report not hoping for a fast solution ;-)
Upvotes: 0