Reputation: 448
I am using the SerialDevice class to use RS-485 with my serial ports. It currently does not have an event for when data is received. And I currently have to poll a Listener with a DataReader which doesn't always capture all the data in its buffer.
I am looking for a way to create a receiver event for the SerialDevice class so that I don't have to poll and so that it can be triggered right when the correct data is received.
My current method:
async void Initialize()
{
DeviceInformationCollection devices = await DeviceInformation.FindAllAsync();
if (devices.Count > 0)
{
for (int i = 0; i < devices.Count; i++)
{
if (devices[i].Id.Contains("PNP0501#2"))
{
GpioStatus = string.Format("Connecting... {0} found", devices[i].Id);
DeviceInformation deviceInfo = devices[i];
serialDevice = await SerialDevice.FromIdAsync(deviceInfo.Id);
serialDevice.BaudRate = 9600;
serialDevice.DataBits = 8;
serialDevice.StopBits = SerialStopBitCount.Two;
serialDevice.Parity = SerialParity.None;
serialDevice.Handshake = SerialHandshake.None;
}
}
}
Listen();
}
Initialize();
DataReader dataReader;
SerialDevice serialDevice;
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
const uint ReadBufferLength = 1024;
async void Listen()
{
try
{
dataReader = new DataReader(serialDevice.InputStream);
dataReader.InputStreamOptions = InputStreamOptions.Partial;
while (true)
{
await ReadAsync(cancellationTokenSource.Token);
}
}
catch
{
GpioStatus = "Failed to listen";
}
}
private async Task ReadAsync(CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
Task<UInt32> loadAsyncTask = dataReader.LoadAsync(ReadBufferLength).AsTask(cancellationToken);
UInt32 bytesRead = await loadAsyncTask;
GpioStatus = dataReader.ReadString(bytesRead);
}
Any ideas would be much appreciated!
Upvotes: 0
Views: 758
Reputation: 11919
As it's a serial protocol, you need to interpret as things come in. If the first thing expected is (say) a 4 byte length, followed by the rest of the packet, then:
while (dataReader.UnconsumedBufferLength > 0)
{
// Note that the call to readString requires a length of "code units"
// to read. This is the reason each string is preceded by its length
// when "on the wire".
uint bytesToRead = dataReader.ReadUInt32();
receivedStrings += dataReader.ReadString(bytesToRead) + "\n";
}
Code snippet taken from : https://learn.microsoft.com/en-us/uwp/api/windows.storage.streams.datareader
Upvotes: 1