Reputation: 859
So if I have:
public class CustomerViewModel
{
public CustomerViewModel(ICustomer customer)
{
this.customer = customer
}
}
then is there a way to achieve:
ICustomerViewModel customerViewModel = container.Resolve<ICustomerViewModel>(existingCustomer);
Upvotes: 0
Views: 1273
Reputation: 3535
Check the 'Can I pass constructor parameters to Unity's Resolve() method?' question (also on Stack Overflow).
Upvotes: 0
Reputation: 8981
If you want to build-up an existing instance through property and method injection, you can use the following:
var model = new CustomerViewModel(customer);
model = container.BuildUp(model);
In general I would not recommend using this feature of Unity. Sometimes you need it, but it's usually a warning sign that could be fixed by adjusting the design a bit to work more naturally with IoC as a pattern (not a framework). With more details on how you are using it, the SO community can probably offer some other options...
Upvotes: 3
Reputation: 3530
Since the dependency injection container is designed to provide finished objects, you'll need to use a factory pattern (which is quite common in these cases) to achieve your desired configuration:
public interface ICustomerViewModelFactory {
public ICustomerViewModel GetModelFor(ICustomer customer);
}
public class CustomerViewModelFactory : ICustomerViewModelFactory {
public ICustomerViewModel GetModelFor(ICustomer customer) {
return new CustomerViewModel(customer);
}
}
// elsewhere...
container.RegisterInstance<ICustomerViewModelFactory>(new CustomerViewModelFactory());
// and finally...
ICustomerViewModelFactory factory = container.Resolve<ICustomerViewModelFactory>();
ICustomerViewModel customerViewModel = factory.GetModelFor(existingCustomer);
Upvotes: 1