Reputation: 151
I am making a small game using pygame. I have defined a function called draw_Objects() but Name Error occurs as if I didn't define the function. What should I do? The code is part of the module
I have tried to change the draw_Objects() function but I couldn't solve it.
import pygame
from const import *
class item(pygame.sprite.Sprite):
def __init__(self,game):
super().__init__()
self.game=game
#self.screen=screen
self.width=WIDTH
self.height=HEIGHT
#potion 사진 불러옴
self.image=pygame.image.load("tile/red-potion.png")
self.rect = self.image.get_rect()
self.red_potion=pygame.image.load("tile/red-potion.png")
self.blue_potion=pygame.image.load("tile/blue-potion.png")
self.mask=pygame.mask.from_surface(self.image)
self.rect = self.image.get_rect()
redItem=[50,530,300,50,850,100,600,280,800,400]
def __call__(self):
print (" ")
def item_display(self,screen):
#아이템 화면에 표시
screen.blit(self.red_potion,(50,530)) #red1
screen.blit(self.blue_potion,(30,530))
screen.blit(self.blue_potion,(30,460))
screen.blit(self.red_potion,(300,50)) #red2
screen.blit(self.blue_potion,(400,150))
screen.blit(self.image,(850,100)) #red3
screen.blit(self.red_potion,(600,280)) #red4
screen.blit(self.red_potion,(800,400)) #red5
screen.blit(self.blue_potion,(600,370))
def draw_Objects(myList=[]):
for i in myList:
x=myList[i]
y=myList[i+1]
screen.blit(self.red_potion,(x,y))
i+=1
def item_eat(self,screen):
item__=item(self)
#red2 item
self.rect.x=300
self.rect.y=50
#item과 player 충돌 검사
hits_item=pygame.sprite.spritecollide(self,self.game.player_group,False,pygame.sprite.collide_mask)
if hits_item :
screen.blit(self.red_potion,(50,530)) #red1
screen.blit(self.blue_potion,(30,530))
screen.blit(self.blue_potion,(30,460))
screen.blit(self.blue_potion,(400,150))
screen.blit(self.red_potion,(850,100)) #red3
screen.blit(self.red_potion,(600,280)) #red4
screen.blit(self.red_potion,(800,400)) #red5
screen.blit(self.blue_potion,(600,370))
else:
#item__.item_display(self.screen)
draw_Objects(redItem)
Upvotes: 0
Views: 1467
Reputation: 553
this line
draw_Objects(redItem)
is looking for a global function named draw_Objects which does not exist. you need to call
self.draw_Objects(redItem)
However, you would also need to include self
as a parameter in the function definition like so
def draw_Objects(self, myList=[]):
Upvotes: 1
Reputation: 2189
It's rather simple.
def draw_Objects(self):
myList=[]
for i in myList:
x=myList[i]
y=myList[i+1]
screen.blit(self.red_potion,(x,y))
i+=1
Then call it like:
self.draw_Objects()
Upvotes: 0
Reputation: 375
draw_Objects is not a global function, it is an attribute of the class and can be called with self.
def item_eat(self,screen):
item__=item(self)
#red2 item
self.rect.x=300
self.rect.y=50
#item과 player 충돌 검사
hits_item=pygame.sprite.spritecollide(self,self.game.player_group,False,pygame.sprite.collide_mask)
if hits_item :
screen.blit(self.red_potion,(50,530)) #red1
screen.blit(self.blue_potion,(30,530))
screen.blit(self.blue_potion,(30,460))
screen.blit(self.blue_potion,(400,150))
screen.blit(self.red_potion,(850,100)) #red3
screen.blit(self.red_potion,(600,280)) #red4
screen.blit(self.red_potion,(800,400)) #red5
screen.blit(self.blue_potion,(600,370))
else:
#item__.item_display(self.screen)
self.draw_Objects(redItem) # Change this line to reference draw_Objects
Upvotes: 1