Reputation: 16492
I have a delphi console application which i need terminate when the user press any key, the problem is which i don't know how implement a function to detect when a key is pressed , i want to do something like so.
{$APPTYPE CONSOLE}
begin
MyTask:=MyTask.Create;
try
MyTask.RunIt;
while MyTask.Running and not IsKeyPressed do //how i can implement a IsKeyPressed function?
MyTask.SendSignal($56100AA);
finally
MyTask.Stop;
MyTask.Free;
end;
end.
Upvotes: 8
Views: 4342
Reputation: 136451
You can write a function to detect if a key was pressed checking the console input buffer
.
Each console has an input buffer that contains a queue of input event records. When a console's window has the keyboard focus, a console formats each input event (such as a single keystroke, a movement of the mouse, or a mouse-button click) as an input record that it places in the console's input buffer.
First you must call the GetNumberOfConsoleInputEvents function to get the number of events, then retrieve the event using the PeekConsoleInput function and check if the event is a KEY_EVENT
finally flush the console input buffer using FlushConsoleInputBuffer.
Check this sample
function KeyPressed:Boolean;
var
lpNumberOfEvents : DWORD;
lpBuffer : TInputRecord;
lpNumberOfEventsRead : DWORD;
nStdHandle : THandle;
begin
Result:=false;
//get the console handle
nStdHandle := GetStdHandle(STD_INPUT_HANDLE);
lpNumberOfEvents:=0;
//get the number of events
GetNumberOfConsoleInputEvents(nStdHandle,lpNumberOfEvents);
if lpNumberOfEvents<> 0 then
begin
//retrieve the event
PeekConsoleInput(nStdHandle,lpBuffer,1,lpNumberOfEventsRead);
if lpNumberOfEventsRead <> 0 then
begin
if lpBuffer.EventType = KEY_EVENT then //is a Keyboard event?
begin
if lpBuffer.Event.KeyEvent.bKeyDown then //the key was pressed?
Result:=true
else
FlushConsoleInputBuffer(nStdHandle); //flush the buffer
end
else
FlushConsoleInputBuffer(nStdHandle);//flush the buffer
end;
end;
end;
Upvotes: 13