Reputation: 715
I have a very strange issue with "In App Purchase" and Cocos2D engine. Everything seems to work well ,and there is no problems with transactions. But when I open and close several timesthe scene in which I use "in app purchase" transactions, the application crashes. Sometimes it happens after a few minutes.
.m file :
In my Init Function:
if ([SKPaymentQueue canMakePayments]) {
productsRequest=[[SKProductsRequest alloc] initWithProductIdentifiers:[NSSet setWithObjects: @"xxx.blockads", @"xxx.unlocklevels",nil]];
productsRequest.delegate = self;
[productsRequest start];
} else {
//
}
Other Functions related to the "In App"
-(void) unlock1: (id) sender {
payment = [SKPayment paymentWithProductIdentifier:@"xxx.blockads"];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
-(void) unlock2: (id) sender {
payment = [SKPayment paymentWithProductIdentifier:@"xxx.unlocklevels"];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response {
SKProduct *validProduct = nil;
int count = [response.products count];
if (count > 0) {
validProduct = [response.products objectAtIndex:0];
} else if (!validProduct) {
}
NSLog(@"Valid products: %@", response.products);
NSLog(@"invalid products: %@", response.invalidProductIdentifiers);
}
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchasing:
break;
case SKPaymentTransactionStatePurchased:
//Something
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
if (transaction.error.code != SKErrorPaymentCancelled) {
NSLog(@"An error encounterd");
}
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
}
}
}
Crash Log:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0xd0000008
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x35db9c98 objc_msgSend + 16
1 StoreKit 0x31c77d96 -[SKProductsRequest handleFinishResponse:returningError:] + 38
2 StoreKit 0x31c79086 -[SKRequest _requestFinishedNotification:] + 150
3 Foundation 0x3010f17c _nsnote_callback + 136
4 CoreFoundation 0x31091208 __CFXNotificationPost_old + 396
5 CoreFoundation 0x3102bee4 _CFXNotificationPostNotification + 112
6 Foundation 0x3010c5cc -[NSNotificationCenter postNotificationName:object:userInfo:] + 64
7 AppSupport 0x325ae44e -[CPDistributedNotificationCenter deliverNotification:userInfo:] + 38
8 AppSupport 0x325af77a _CPDNDeliverNotification + 198
9 AppSupport 0x325ae1d0 _XDeliverNotification + 116
10 AppSupport 0x325a4dd0 migHelperRecievePortCallout + 132
11 CoreFoundation 0x31099a90 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20
12 CoreFoundation 0x3109b838 __CFRunLoopDoSource1 + 160
13 CoreFoundation 0x3109c606 __CFRunLoopRun + 514
14 CoreFoundation 0x3102cebc CFRunLoopRunSpecific + 224
15 CoreFoundation 0x3102cdc4 CFRunLoopRunInMode + 52
16 GraphicsServices 0x32215418 GSEventRunModal + 108
17 GraphicsServices 0x322154c4 GSEventRun + 56
18 UIKit 0x32795d62 -[UIApplication _run] + 398
19 UIKit 0x32793800 UIApplicationMain + 664
20 ninjaballhd 0x00003b96 main (main.m:13)
21 ninjaballhd 0x00003b68 start + 32
Thread 1 name: Dispatch queue: com.apple.libdispatch-manager
Thread 1:
0 libsystem_kernel.dylib 0x3002afbc kevent + 24
1 libdispatch.dylib 0x366ee094 _dispatch_mgr_invoke + 672
2 libdispatch.dylib 0x366ef04a _dispatch_queue_invoke + 86
3 libdispatch.dylib 0x366ee60a _dispatch_worker_thread2 + 190
4 libsystem_c.dylib 0x3624358a _pthread_wqthread + 258
5 libsystem_c.dylib 0x36243bbc start_wqthread + 0
Thread 2:
0 libsystem_kernel.dylib 0x3002a3ec __workq_kernreturn + 8
1 libsystem_c.dylib 0x362436d8 _pthread_wqthread + 592
2 libsystem_c.dylib 0x36243bbc start_wqthread + 0
Thread 3 name: WebThread
Thread 3:
0 libsystem_kernel.dylib 0x30027c00 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x30027758 mach_msg + 44
2 CoreFoundation 0x3109a2b8 __CFRunLoopServiceMachPort + 88
3 CoreFoundation 0x3109c562 __CFRunLoopRun + 350
4 CoreFoundation 0x3102cebc CFRunLoopRunSpecific + 224
5 CoreFoundation 0x3102cdc4 CFRunLoopRunInMode + 52
6 WebCore 0x32ccb37a RunWebThread(void*) + 378
7 libsystem_c.dylib 0x3624230a _pthread_start + 242
8 libsystem_c.dylib 0x36243bb4 thread_start + 0
Thread 4 name: AURemoteIO::IOThread
Thread 4:
0 libsystem_kernel.dylib 0x30027c00 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x30027758 mach_msg + 44
2 AudioToolbox 0x32308824 AURemoteIO::IOThread::Run() + 80
3 AudioToolbox 0x3230e342 AURemoteIO::IOThread::Entry(void*) + 2
4 AudioToolbox 0x3224348a CAPThread::Entry(CAPThread*) + 138
5 libsystem_c.dylib 0x3624230a _pthread_start + 242
6 libsystem_c.dylib 0x36243bb4 thread_start + 0
Upvotes: 2
Views: 3892
Reputation: 90117
Most likely this is a memory managment problem. handleFinishResponse:returningError:
could be an internal method of an object that gets deallocated because your memory management is wrong.
You dealloc the controller that handles the in app purchase before receiving a response from the IAP. Due to the delayed responses from internet connections the selector is sent to a deallocated object.
There is another question on Stackoverflow with the exact same exception and the reason was a memory management problem.
Use NSZombieEnabled to check if this is the reason for the exception
From cocoadev.com:
Upvotes: 6
Reputation: 22587
Where is the code for handleFinishResponse:returningError:
- if this doesn't exist it makes sense that this is causing the crash....
Also add the following code to your scene in order to stop creating multiple transaction observers:
- (void)onExit {
[super onExit];
[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];
}
Upvotes: 0