Reputation: 4711
I have created a Cylinder
and rotated it so it lies on its side. This works fine.
However I'm now trying to add some animation to it. I have coded the animations with a PositionInterpolar
, and it works fine and moves across the right axis.
The problem I have, is that it seems to overwrite my Transform3D
I used to rotate the cylinder in the first place, so my cylinder is not standing upright and moving side ways.
Any ideas? Do I need to rotate the object in a different way?
Upvotes: 4
Views: 278
Reputation: 2842
Perhaps this could be a simple instance where as I recall Java3D likes you to use different Transform3D objects for each rotation etc.... For instance:
public class Static3DWorld extends JFrame {
private Transform3D rotate1 = new Transform3D();
private Transform3D rotate2 = new Transform3D();
....
private Transform3D rotateCube() {
rotate1.rotX(Math.PI / 4.0d);
rotate2.rotY(Math.PI / 4.0d);
rotate1.mul(rotate2);
return rotate1;
}
....
}
Is this how your are doing your rotations etc...? You can see the tutorial here: http://www.java-tips.org/other-api-tips/java3d/introduction-to-java3d-api-5.html
Upvotes: 2