Reputation: 90
I'm trying to make a clicker-like app to test myself. Everything was perfect until I came to async thing. The thing I want to do is a program that multiplies itself by it's house numbers. Like, user if user has 2 home, user should earn 2 points per second. I read the original documentation of dart and made it from copying there.
Code:
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:async/async.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Zikirmatik'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
int _max = 0;
int _ev = 0;
int _toplanan = 0;
void _incrementCounter() {// Eklemeler sürekli tekrar çağrıldığı için bunları ayrı bir voide almamız gerek
setState(() { //Tekrar çağrılmasını sağlayan komut
_counter++;
});
}
void _decreaseCounter(){
setState(() {
_counter--;
});
}
void _resetCounter(){
setState(() {
_counter = 0;
});
}
void _evArttiran(){
setState(() {
_ev++;
});
}
void _otoArttiran(){
setState(() {
_toplanan = _ev * 1;
});
}
@override
Widget build(BuildContext context) {
if(_counter > _max){ //Yüksek skor if'i
_max = _counter;
}
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Skor:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1, // Anlık skoru kalın göstern
),
Text(
'Yüksek Skor:',
),
Text(
'$_max',
),
Text(
'Ev Sayısı:',
),
Text(
'$_ev',
),
OutlineButton( // Büyük button
onPressed: () => _incrementCounter(), // Ayrı bi void yazmamak için fat işaret kullanıyoruz
child: Container(
width: 1000, // Ayarlamazsanız küçük oluyor
height: 500,
child: Icon(Icons.add, size:100)
)
)
],
),
),
floatingActionButton: Row( //Yan yana düğme yazmak için Row gerek
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FloatingActionButton( //Düz ufak butonlar
onPressed: _evArttiran,
child: Icon(Icons.home),
),
],
)
);
}
main() async{
Timer(Duration(seconds: 1), () {
_otoArttiran;
debugPrint(_toplanan.toString());
_counter += _toplanan;
});
}
}
Upvotes: 0
Views: 329
Reputation: 1897
periodic
timer and don't forget to put ()
after _otoArttiran
inside the timer callback:main() async{
Timer.periodic(Duration(seconds: 1), (_) {
_otoArttiran();
debugPrint(_toplanan.toString());
_counter += _toplanan;
});
}
initState
method to your _MyHomePageState
:@override void initState() {
super.initState();
main();
}
Done!
So here is the complete code:
import 'dart:async';
import 'package:flutter/material.dart';
void main() => runApp(new TheApp());
class TheApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Zikirmatik'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
int _max = 0;
int _ev = 0;
int _toplanan = 0;
@override void initState() {
super.initState();
main();
}
void _incrementCounter() {// Eklemeler sürekli tekrar çağrıldığı için bunları ayrı bir voide almamız gerek
setState(() { //Tekrar çağrılmasını sağlayan komut
_counter++;
});
}
void _decreaseCounter(){
setState(() {
_counter--;
});
}
void _resetCounter(){
setState(() {
_counter = 0;
});
}
void _evArttiran(){
setState(() {
_ev++;
});
}
void _otoArttiran(){
setState(() {
_toplanan = _ev * 1;
});
}
@override
Widget build(BuildContext context) {
if(_counter > _max){ //Yüksek skor if'i
_max = _counter;
}
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Skor:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1, // Anlık skoru kalın göstern
),
Text(
'Yüksek Skor:',
),
Text(
'$_max',
),
Text(
'Ev Sayısı:',
),
Text(
'$_ev',
),
OutlineButton( // Büyük button
onPressed: () => _incrementCounter(), // Ayrı bi void yazmamak için fat işaret kullanıyoruz
child: Container(
width: 1000, // Ayarlamazsanız küçük oluyor
height: 500,
child: Icon(Icons.add, size:100)
)
)
],
),
),
floatingActionButton: Row( //Yan yana düğme yazmak için Row gerek
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
FloatingActionButton( //Düz ufak butonlar
onPressed: _evArttiran,
child: Icon(Icons.home),
),
],
)
);
}
main() async{
Timer.periodic(Duration(seconds: 1), (_) {
_otoArttiran();
debugPrint(_toplanan.toString());
_counter += _toplanan;
});
}
}
Upvotes: 1
Reputation: 1075
I'm not sure if i understood correctly but maybe you can to try something like this:
(inside _MyHomePageState)
@override
void initState() {
super.initState();
Timer.periodic(Duration(seconds: 1), (timer) {
setState(() {
_counter = _counter + _ev;
});
});
}
Upvotes: 1