Reputation: 307
I am trying draw a 'pie slice' in a circle, where one edge is vertical from the top to the center, one edge is an arc from the top point to a point on the circle, and the last edge is from the end of the arc to the center.
Here is the code I am using at the moment:
class ArcView : UIView {
override func draw(_ rect: CGRect) {
let x1 = rect.minX
let x2 = rect.maxX
let y1 = rect.minY
let y2 = rect.maxY
let arc_radius = self.superview!.frame.width/2
let delta_y = y2-y1
let delta_x = x2-x1
let angle = asin(delta_x/arc_radius)
let center = CGPoint(x:x1, y:y2)
let top = CGPoint(x:x1, y:y1)
//draw path
let path = UIBezierPath()
path.move(to: top)
path.addArc(withCenter: center, radius: arc_radius, startAngle: CGFloat.pi/2, endAngle: angle, clockwise: true)
path.addLine(to: center)
path.addLine(to: top)
path.close()
UIColor.green.setFill()
path.fill()
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
layer.mask = shapeLayer
}
}
And when I try to draw this within a given rectangle, this is what I am getting:
Where the green section is the view I am making with the class above. I like the arc and the vertical line, but I want there to be only one other edge which is a line from the right point of the arc to the center.
Upvotes: 0
Views: 80
Reputation: 8091
I think your top and center calculation is wrong.
Instead of
let center = CGPoint(x:x1, y:y2)
let top = CGPoint(x:x1, y:y1)
Try
let center = CGPoint(x: rect.midX y:rect.midY
let top = CGPoint(x:x1, y:rect.midY)
Upvotes: 1