Reputation: 628
I am trying to draw a line straight across my window The screen colour is working but the line doesn't seem to draw. I am fairly certain this is because I might of set the position wrong and the line is being clipped from the window but I'm not sure how to fix this.
my full code
#include <GL\glew.h>
#include <GLFW/glfw3.h>
#include <GL\glut.h>
#include <glm.hpp>
#include <GL\freeglut.h>
#include <GL\GL.h>
#include <IL/il.h>
using namespace std;
int main() {
int windowWidth = 1024, windowHeight = 1024;
if (!glfwInit())
return -1;
GLFWwindow* window;
window = glfwCreateWindow(windowWidth, windowHeight, "electroCraft", NULL, NULL);
glfwMakeContextCurrent(window); // stes the specified window as active INACTIVE SCREEN IF WINDOW NOT CURRENT!!!!
if (!window) {
glfwTerminate();
printf("Screen failed to start. ABORTING...\n");
return -1;
}
glViewport(0, 0, windowWidth, windowHeight);
glOrtho(0, windowWidth, 0, windowHeight, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
while (!glfwWindowShouldClose(window)) {
glClearColor(62.0f / 255.0f, 85.9f / 255.0f, 255.0 / 255.0, 0.0);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
//begin drawing
glBegin(GL_LINE);
glVertex2f(20, 100);
glVertex2f(600, 100);
glEnd();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
Upvotes: 1
Views: 2125
Reputation: 210877
As mentioned in the comment you've to use GL_LINES
rather than GL_LINE
, because GL_LINE
is not a valid Primitive type.
glBegin(GL_LINES); // <----
glVertex2f(20, 100);
glVertex2f(600, 100);
glEnd();
But there is another issue. The default matrix mode is GL_MODELVIEW
(see glMatrixMode
), so the orthographic projection is set to the model view matrix and is overwritten by the identity matrix (glLoadIdentity
). You've to set the matrix mode GL_PROJECTION
, before glOrtho
:
glMatrixMode(GL_PROJECTION); // <----
glOrtho(0, windowWidth, 0, windowHeight, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
Upvotes: 2