Reputation: 76
I have a client and server class, the client has GUI. If I open the server and then the client, everything is ok. But If I open the server and two clients, the clients don't messaging each other, only messaging with server like echo client. I guess I'm jumping some details in my code, but I can't figure out where I wrong.
CLIENT
package program;
import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.UnknownHostException;
public class gui
{
private Socket socket = null;
private DataInputStream input = null;
private DataOutputStream out = null;
public String data = "0";
server _server;
JFrame pencere;
JButton button;
JTextArea area;
JTextField type;
public gui(){
try
{
socket = new Socket("127.0.0.1",4000);
System.out.println("Connected");
// takes input from terminal
input = new DataInputStream(socket.getInputStream());
// sends output to the socket
out = new DataOutputStream(socket.getOutputStream());
}
catch(UnknownHostException u)
{
System.out.println(u);
}
catch(IOException i)
{
System.out.println(i);
}
pencere = new JFrame("oxChat");
pencere.setSize(640,480);
pencere.setLayout(null);
button = new JButton("gönder");
button.addActionListener( new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
try {
out.writeUTF(type.getText());
} catch (IOException ex) {
ex.printStackTrace();
}
}
});
area = new JTextArea();
type = new JTextField();
pencere.add(type);
pencere.add(area);
pencere.add(button);
area.setBounds(0,0,640,350);
type.setBounds(0,370,640,25);
button.setBounds(640/2-80/2,400,80,30);
pencere.setVisible(true);
pencere.setResizable(false);
pencere.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
new Thread (new dagitici(socket,this)).start();
}
public static void main(String[] args) throws IOException {
gui app = new gui();
}
String getData(){
return data;
}
void setData(String dataa){
this.data = dataa;
area.append(this.data+"\n");
}
}
class dagitici extends Thread{
private Socket socket = null;
private DataInputStream input = null;
private DataOutputStream out = null;
gui g;
public String okunan="";
public dagitici(Socket socket,gui g){
this.socket = socket;
this.g = g;
}
@Override
public void run() {
try {
input = new DataInputStream(socket.getInputStream());
out = new DataOutputStream(socket.getOutputStream());
} catch (IOException e) {
e.printStackTrace();
}
while(true){
try {
System.out.println("a");
okunan=input.readUTF();
g.setData(okunan);
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
SERVER
package program;
// A Java program for a Server
import com.sun.jdi.PathSearchingVirtualMachine;
import javax.swing.*;
import java.net.*;
import java.io.*;
public class server
{
private Socket socket;
private ServerSocket server;
public static String data;
// constructor with port
public void start(int port){
try {
server = new ServerSocket(port);
while(true){
socket = server.accept();
new Thread (new ConnectionHandler(socket)).start();
}
}catch(IOException i){
}
}
public static void main(String[] args) {
server _server = new server();
_server.start(4000);
}
}
class ConnectionHandler extends Thread{
gui app;
private String data;
private Socket socket = null;
private DataInputStream in = null;
private DataOutputStream out = null;
public ConnectionHandler(Socket socket){
this.socket=socket;
}
@Override
public void run() {
try
{
System.out.println("Waiting for a client ...");
System.out.println("Client accepted");
in = new DataInputStream(new BufferedInputStream(socket.getInputStream()));
out = new DataOutputStream(socket.getOutputStream());
String line = "";
// reads message from client until "Over" is sent
while (!line.equals("Over"))
{
try
{
line = in.readUTF();
out.writeUTF(line);
}
catch(IOException i)
{
System.out.println(i);
}
}
System.out.println("Closing connection");
// close connection
socket.close();
in.close();
}
catch(IOException i)
{
System.out.println(i);
}
}
public String getServerData(){
return data;
}
}
Upvotes: 0
Views: 1877
Reputation: 15173
Add a List<ConnectionHandler>
to your server class:
List<ConnectionHandler> clients = new ArrayList<>();
And for good measure, a lock:
Object lock = new Object();
Then we need to add any new connected client to that list:
socket = server.accept();
ConnectionHandler client = new ConnectionHandler(this, socket)
synchronized (lock) {
clients.add(client);
}
new Thread(client).start();
Now we just need a method to distribute all the incoming messages in the server class:
void distributeMessage(String message) {
List<ConnectionHandler> clientsCopy;
synchronized (lock) {
clientsCopy = new ArrayList<>(clients);
}
for (ConnectionHandler client : clientsCopy) {
client.sendMessage(message);
}
}
Now we need to change the ConnectionHandler, and we start by cleaning up the fields:
private Socket socket;
private DataInputStream in;
private DataOutputStream out;
private server server;
Those are all the fields that we need.
Next we need to change the constructor of this class:
public ConnectionHandler(server server, Socket socket) {
this.server = server;
this.socket = socket;
this.in = new DataInputStream(new BufferedInputStream(socket.getInputStream()));
this.out = new DataOutputStream(new BufferedOutputStream(socket.getOutputStream()));
}
All fields should be initialized in the constructor if possible.
Then we have to add our new sendMessage(String message)
method:
public void sendMessage(String message) {
try {
out.writeUTF(message);
out.flush();
} catch (IOException e) {
// TODO: Here you HAVE to check if the connection was closed
// And if it was closed, call a method in the server class to
// remove this client.
e.printStackTrace();
}
}
Upvotes: 2