Reputation: 59
I am trying to get familiar with pygame so am starting with a simple program that draws a rectangle and moves it around with the mouse. The rectangle draws fine however it does not move with the mouse position and I cannot think why.
I found one other with this problem however this fix didnt work for me and was much more long winded than I felt it needed to be.
pygame.init()
screen = pygame.display.set_mode((500,300))
# --- mainloop / event loop ---
running = True
playerstartposX = 100
playerstartposY = 100
playerwidth = 50
playerheight = 50
screen.fill((30,30,30))
newrect = pygame.draw.rect(screen, (255,0,0) , ( playerstartposX ,
playerstartposY ,
playerwidth ,
playerheight))
pygame.display.update()
while running:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == 4: #if event is mouse motion
newrect.move(event.pos) #move the rectangle to mouse pos
pygame.display.update()
pygame.quit()
Upvotes: 2
Views: 997
Reputation: 1217
First, the event type you need to check against is pygame.MOUSEMOTION
(I believe it's 1024?) and you are checking with 4.
Then you have to redraw the rect on every iteration of the main loop to reflect the updated position
Upvotes: 0
Reputation: 210878
4
is not an event type. An event type is MOUSEMOTION
(see pygame.event
).
Create a pygame.Rect
object:
newrect = pygame.Rect(playerstartposX, playerstartposY, playerwidth, playerheight)
Change its position when the event occurs:
if event.type == pygame.MOUSEMOTION:
newrect.center = event.pos
In the main application loop you've to continuously
If you want to control the frames per second, then you can pass a parameter to the method .tick()
of pygame.time.Clock
rather than pygame.time.delay
:
import pygame
pygame.init()
screen = pygame.display.set_mode((500,300))
clock = pygame.time.Clock()
running = True
playerstartposX = 100
playerstartposY = 100
playerwidth = 50
playerheight = 50
newrect = pygame.Rect(playerstartposX, playerstartposY, playerwidth, playerheight)
while running:
clock.tick(60)
# handle the events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEMOTION:
newrect.center = event.pos
# clear the display
screen.fill((30,30,30))
# draw the rectangle
pygame.draw.rect(screen, (255,0,0), newrect)
# update the display
pygame.display.update()
pygame.quit()
Upvotes: 3