Reputation: 353
in flutter I need that when I call setstate, it only rebuilds a widget
I put 2 children in a stack, I need that when a button is pressed, only the second one is rebuilt.
bool popup = false;
Scaffold(
appBar: AppBar(
title: const Text('TEST'),
actions: <Widget>[
IconButton( // + BUTTON
icon: Icon(Icons.add),
onPressed: () {
setState(() {
popup = true;
});
},
),
IconButton( // - BUTTON
icon: Icon(Icons.remove),
onPressed: () {
setState(() {
popup = false;
});
),
],
),
body: SafeArea(
child: Stack(
children: <Widget>[
Container( // FIRST WIDGET
key: ValueKey(1),
child: Text("Random - "+new Random().nextInt(20).toString())
),
popup ? Center(child: Text("abc")) : Text("") , // SECOND WIDGET
],
),
),
);
I expect that when I press the "+" button only the second widget will be re-built, but now it will rebuild all the contents of the stack.
thank you all.
Upvotes: 4
Views: 11386
Reputation: 767
Another option is to use ValueListenableBuilder:
class _MyHomePageState extends State<MyHomePage> {
final ValueNotifier<bool> popup = ValueNotifier<bool>(false);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('TEST'),
actions: <Widget>[
IconButton(
// + BUTTON
icon: Icon(Icons.add),
onPressed: () {
popup.value = true;
}),
IconButton(
// - BUTTON
icon: Icon(Icons.remove),
onPressed: () {
popup.value = false;
})
],
),
body: Center(
child: ValueListenableBuilder<bool>(
valueListenable: popup,
builder: (context, value, _) {
return Stack(
children: [
Text("Random - " + new Random().nextInt(20).toString()),
popup.value ? Center(child: Text("abc")) : Text(""),
],
);
}),
),
);
}
}
Upvotes: 6
Reputation: 1012
From the official docs we can read:
"When setState() is called on a State, all descendent widgets rebuild. Therefore, localize the setState() call to the part of the subtree whose UI actually needs to change. Avoid calling setState() high up in the tree if the change is contained to a small part of the tree."
My suggestion, and I use it most of the times, is separate the widget that you want to rebuild in a new StatefulWidget. This way the setState only will be rebuild that widget.
class MyAppBar extends StatefulWidget
...
class _MyAppBarState extends State<MyAppBar> {
bool popup = false;
@override
Widget build(BuildContext context) {
return AppBar(
title: const Text('TEST'),
actions: <Widget>[
IconButton( // + BUTTON
icon: Icon(Icons.add),
onPressed: () {
setState(() {
popup = true;
});
},
),
IconButton( // - BUTTON
icon: Icon(Icons.remove),
onPressed: () {
setState(() {
popup = false;
});
),
],
),
}
Then call it in your Scaffold:
Scaffold(
appBar: MyAppBar(),
Other method I can suggest is using ValueNotifier or notifyListeners(). Please read this page Avoid rebuilding all the widgets repetitively. It is well explained.
Upvotes: 7
Reputation: 9873
You can use StreamBuilder:
StreamController<bool> popup = StreamController<bool>();
@override
void dispose() {
popup.close();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('TEST'),
actions: <Widget>[
IconButton( // + BUTTON
icon: Icon(Icons.add),
onPressed: () => popup.add(true),
),
IconButton( // - BUTTON
icon: Icon(Icons.remove),
onPressed: () => popup.add(false),
),
],
),
body: SafeArea(
child: Stack(
children: <Widget>[
Container( // FIRST WIDGET
key: ValueKey(1),
child: Text("Random - "+new Random().nextInt(20).toString())
),
StreamBuilder<bool>(
stream: popup.stream,
initialData: false,
builder: (cxt, snapshot) {
return snapshot.data ? Center(child: Text("abc")) : Text("");
},
)
],
),
),
);
}
Upvotes: 2
Reputation: 3265
Here is the example from where you can learn how to build an Inherited model widget to update only specific widgets rather than the whole widgets.
Upvotes: 0
Reputation: 642
Remove the setState from the widget you don't want to be changed. And only use setState for the ones you need to rebuild
Or you can consider using inheritedModel widget
Upvotes: 0