Jens Schulte
Jens Schulte

Reputation: 5

JavaFX Container Structure Scrollpane

The GridPane i need for my GameBoard (Which should hold the amount of "tiles" my simulator terrain has) does not properly fit into a ScrollPane.

Shifting around the hierarchy and working with colorized containers to identify the issue was no help to fix the issue itself.

The Main Container FXML where the GameBoard is included


    <SplitPane dividerPositions="0.5" BorderPane.alignment="CENTER">
                    <items>
                        <AnchorPane>
                            <children>
                                <TextArea layoutX="1.0" layoutY="-14.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
                            </children>
                        </AnchorPane>
                      <ScrollPane prefWidth="800" prefHeight="500" hbarPolicy="ALWAYS" vbarPolicy="ALWAYS" >

                      <GameBoardCC fx:id="gameBoard" > 

                      </ScrollPane>
                    </items>
                </SplitPane>

The Custom Control itself:


<fx:root xmlns:fx="http://javafx.com/fxml/1" type="AnchorPane" xmlns="http://javafx.com/javafx/8.0.221">

  <GridPane fx:id="gameBoard"
            style="-fx-background-color: green">
  </GridPane>

</fx:root>

Basically the code that adds these items, I'm pretty sure I got most of it from Stackoverflow

 for (int i = 0; i < n; i++) {
            for (int j = 0; j < m; j++) {
                // create node
                TerrainNode node = new TerrainNode ("Item " + i + "/" + j, i * 100, j *100, 100, 100);
                node.setOpacity (0.5);
                // add node to group
                gameBoard.getChildren ( ).add (node);
            }
        }

A Picture of the Slider Behaviour, for some reason these nodes don't get added INTO the Gridpane, but rather outside of it?

Pictures of the Slider Situation

I was hoping to have the slider to be "stuck" at 50% (though this is not my main concern right now) and since my simulation is supposed to have a changeable grid size of tiles with fixed tile sizes, the scrollbars should appear at for instance 20x20 grids or in future when the client gets too small.

Upvotes: 0

Views: 155

Answers (1)

Sai Dandem
Sai Dandem

Reputation: 9869

As @fabian specified, let the GridPane do its stuff. Each layout pane provided by JavaFX has a specific feature. I suggest you go through different types of layout panes and understand their basic purpose. Refer to all green boxes in below image :) enter image description here

Ofcourse the layout you choosed(GridPane) is the correct one . But the execution is not correct. GridPane layouts its children based on the provided column/row indexes. You dont need to handle there layout positioning.

Below is a quick example of what the idea is like:

import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.RadioButton;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.ToggleGroup;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Priority;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;

import java.util.stream.Stream;

public class GameBoardDemo extends Application {
    @Override
    public void start(Stage primaryStage) throws Exception {
        ToggleGroup tg = new ToggleGroup();
        RadioButton size1 = new RadioButton("5 X 5");
        RadioButton size2 = new RadioButton("5 X 10");
        RadioButton size3 = new RadioButton("10 X 10");
        RadioButton size4 = new RadioButton("10 X 15");
        RadioButton size5 = new RadioButton("15 X 15");
        Stream.of(size1, size2, size3, size4, size5).forEach(rb -> {
            rb.setToggleGroup(tg);
            rb.setId(rb.getText());
        });
        GridPane options = new GridPane();
        options.setHgap(10);
        options.addRow(0, size1, size2, size3, size4, size5);

        GridPane board = new GridPane();
        board.setPrefSize(800, 500);
        ScrollPane scrollBoard = new ScrollPane(board);
        VBox.setVgrow(scrollBoard, Priority.ALWAYS);

        tg.selectedToggleProperty().addListener((obs, old, val) -> {
            RadioButton rb = (RadioButton) val;
            double rows, columns;
            switch (rb.getText()) {
                case "5 X 5":
                    rows = 5;
                    columns = 5;
                    break;
                case "5 X 10":
                    rows = 5;
                    columns = 10;
                    break;
                case "10 X 10":
                    rows = 10;
                    columns = 10;
                    break;
                case "10 X 15":
                    rows = 10;
                    columns = 15;
                    break;
                default:
                    rows = 15;
                    columns = 15;
            }
            board.getChildren().clear();
            for (int rowIndex = 0; rowIndex < rows; rowIndex++) {
                for (int columnIndex = 0; columnIndex < columns; columnIndex++) {
                    Rectangle node = new Rectangle(100, 100);
                    node.setFill(Color.LIGHTBLUE);
                    node.setStroke(Color.BLACK);
                    StackPane terrainNode = new StackPane(node, new Label("Item " + rowIndex + "-" + columnIndex));
                    board.add(terrainNode, columnIndex, rowIndex);
                }
            }
        });
        VBox root = new VBox();
        root.setPadding(new Insets(10));
        root.setSpacing(15);
        root.getChildren().addAll(options, scrollBoard);

        Scene scene = new Scene(root);
        primaryStage.setScene(scene);
        primaryStage.setTitle("BoardGame");
        primaryStage.show();
    }
}

Upvotes: 1

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