Reputation: 5
The GridPane i need for my GameBoard (Which should hold the amount of "tiles" my simulator terrain has) does not properly fit into a ScrollPane.
Shifting around the hierarchy and working with colorized containers to identify the issue was no help to fix the issue itself.
The Main Container FXML where the GameBoard is included
<SplitPane dividerPositions="0.5" BorderPane.alignment="CENTER">
<items>
<AnchorPane>
<children>
<TextArea layoutX="1.0" layoutY="-14.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
</children>
</AnchorPane>
<ScrollPane prefWidth="800" prefHeight="500" hbarPolicy="ALWAYS" vbarPolicy="ALWAYS" >
<GameBoardCC fx:id="gameBoard" >
</ScrollPane>
</items>
</SplitPane>
The Custom Control itself:
<fx:root xmlns:fx="http://javafx.com/fxml/1" type="AnchorPane" xmlns="http://javafx.com/javafx/8.0.221">
<GridPane fx:id="gameBoard"
style="-fx-background-color: green">
</GridPane>
</fx:root>
Basically the code that adds these items, I'm pretty sure I got most of it from Stackoverflow
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
// create node
TerrainNode node = new TerrainNode ("Item " + i + "/" + j, i * 100, j *100, 100, 100);
node.setOpacity (0.5);
// add node to group
gameBoard.getChildren ( ).add (node);
}
}
A Picture of the Slider Behaviour, for some reason these nodes don't get added INTO the Gridpane, but rather outside of it?
Pictures of the Slider Situation
I was hoping to have the slider to be "stuck" at 50% (though this is not my main concern right now) and since my simulation is supposed to have a changeable grid size of tiles with fixed tile sizes, the scrollbars should appear at for instance 20x20 grids or in future when the client gets too small.
Upvotes: 0
Views: 155
Reputation: 9869
As @fabian specified, let the GridPane do its stuff. Each layout pane provided by JavaFX has a specific feature. I suggest you go through different types of layout panes and understand their basic purpose. Refer to all green boxes in below image :)
Ofcourse the layout you choosed(GridPane) is the correct one . But the execution is not correct. GridPane layouts its children based on the provided column/row indexes. You dont need to handle there layout positioning.
Below is a quick example of what the idea is like:
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.RadioButton;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.ToggleGroup;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Priority;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import java.util.stream.Stream;
public class GameBoardDemo extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
ToggleGroup tg = new ToggleGroup();
RadioButton size1 = new RadioButton("5 X 5");
RadioButton size2 = new RadioButton("5 X 10");
RadioButton size3 = new RadioButton("10 X 10");
RadioButton size4 = new RadioButton("10 X 15");
RadioButton size5 = new RadioButton("15 X 15");
Stream.of(size1, size2, size3, size4, size5).forEach(rb -> {
rb.setToggleGroup(tg);
rb.setId(rb.getText());
});
GridPane options = new GridPane();
options.setHgap(10);
options.addRow(0, size1, size2, size3, size4, size5);
GridPane board = new GridPane();
board.setPrefSize(800, 500);
ScrollPane scrollBoard = new ScrollPane(board);
VBox.setVgrow(scrollBoard, Priority.ALWAYS);
tg.selectedToggleProperty().addListener((obs, old, val) -> {
RadioButton rb = (RadioButton) val;
double rows, columns;
switch (rb.getText()) {
case "5 X 5":
rows = 5;
columns = 5;
break;
case "5 X 10":
rows = 5;
columns = 10;
break;
case "10 X 10":
rows = 10;
columns = 10;
break;
case "10 X 15":
rows = 10;
columns = 15;
break;
default:
rows = 15;
columns = 15;
}
board.getChildren().clear();
for (int rowIndex = 0; rowIndex < rows; rowIndex++) {
for (int columnIndex = 0; columnIndex < columns; columnIndex++) {
Rectangle node = new Rectangle(100, 100);
node.setFill(Color.LIGHTBLUE);
node.setStroke(Color.BLACK);
StackPane terrainNode = new StackPane(node, new Label("Item " + rowIndex + "-" + columnIndex));
board.add(terrainNode, columnIndex, rowIndex);
}
}
});
VBox root = new VBox();
root.setPadding(new Insets(10));
root.setSpacing(15);
root.getChildren().addAll(options, scrollBoard);
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.setTitle("BoardGame");
primaryStage.show();
}
}
Upvotes: 1