Reputation: 31
This is my code And in a class Ball I have an error about my get_rect() method
pygame.init()
pygame.mixer.init()
size = h, w = 500, 500
screen = pygame.display.set_mode(size)
black=0,0,0
gameover=False
image_ball=pygame.image.load('ball.png')
class Ball(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.transform.scale(image_ball, (50, 50))
self.ball_rect = self.image.get_rect()
self.ball_rect.x = random.randrange(w-self.ball_rect.width)
self.ball_rect.y = random.randrange(-100, 100)
self.x_speed=5
self.y_speed=5
def update(self):
self.ball_rect.x+=self.x_speed
if self.ball_rect.right<w:
self.ball_rect.right=w
if self.ball_rect.left<0:
self.ball_rect.left=0
all_sprite=pygame.sprite.Group()
ball_sprite = pygame.sprite.Group()
ball = Ball()
all_sprite.add(ball)
for i in range(10):
b=Ball()
ball_sprite.add(b)
all_sprite.add(b)
while not gameover:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameover = True
all_sprite.update()
#draw/render
screen.fill(black)
ball_sprite.draw(screen)
pygame.display.flip()
pygame.time.wait(10)
sys.exit()
I have an error 'in draw self.spritedict[spr] = surface_blit(spr.image, spr.rect)
AttributeError: 'Ball' object has no attribute 'rect'
Upvotes: 2
Views: 53
Reputation: 101162
AttributeError: 'Ball' object has no attribute 'rect'
Well, this is correct, your Ball
class does not have rect
attribute.
So simply change
self.ball_rect = self.image.get_rect()
self.ball_rect.x = random.randrange(w-self.ball_rect.width)
self.ball_rect.y = random.randrange(-100, 100)
to
self.rect = self.image.get_rect()
self.rect.x = random.randrange(w-self.ball_rect.width)
self.rect.y = random.randrange(-100, 100)
Upvotes: 3