Reputation: 3702
I am creating an instance of a type scoped to HTTPContextScoped. I am trying to figure out how to inject this specific instance into a property of the same type into an attribute that I don't have control over.
I want to inject the specific instance of UnitOfWork into a property of IUnitOfWork type in an attribute (see code below)
Here is my ObjectFactory.Initialize() method of the part that I am referring to:
ObjectFactory.Initialize(x =>
{
//...
//additional content
//...
x.For<IUnitOfWork>()
.HttpContextScoped()
.Use(context => new UnitOfWork(
context.GetInstance<ISessionFactory>()));
x.SetAllProperties(context =>
{
context.Matching(p =>
p.DeclaringType == typeof(UnitOfWorkAttribute));
context.OfType<IUnitOfWork>();
});
Attribute Class:
public class UnitOfWorkAttribute : ActionFilterAttribute {
public IUnitOfWork UnitOfWork { get; set; }
public UnitOfWorkAttribute() {
Order = 0;
}
public void OnActionExecuting(ActionExecutingContext filterContext) {
UnitOfWork.Begin();
}
public void OnActionExecuted(ActionExecutedContext filterContext) {
UnitOfWork.End();
}
}
I was trying to follow one of Jeremy Miller's examples of using criteria to do so, but I am not doing something right.
Any thoughts of what I am doing incorrectly?
NOTE It does create the UnitOfWork instance as I use it else where, but I am specifically not correctly (or at all) injecting this attribute's property with that instance (or any for that matter).
Upvotes: 1
Views: 617
Reputation: 172835
Try solving this problem by creating a factory for IUnitOfWork
objects. Since the lifetime of unit of work instances must be controlled explicly (since you are doing Begin
and End
, controlling them yourself is much more logical, and adheres the principle of least surprise.
Here is an example of what you can do:
public interface IUnitOfWorkFactory
{
IUnitOfWork NewUnitOfWork();
}
public class MyController : Controller
{
private readonly IUnitOfWorkFactory factory;
public MyController(IUnitOfWorkFactory factory)
{
this.factory = factory;
}
public void Operation()
{
using (var work = new this.factory.NewUnitOfWork())
{
work.Begin();
// do some interesting stuff here.
work.End();
}
}
}
Upvotes: 1