Reputation: 308
I am trying to implement the observer pattern to a game i have made. When a villain is created in the battle-zone file using threads, I would like to use the observer pattern to create a hero using threads and add it to the same file. The villians and heroes are created using the factory method pattern. I am unsure of where to go with regards to linking my HeroCreationMain class to the observer pattern classes.
Villian Creation
public class VillianCreationMain {
private static Villian villian;
public static void main(String[] args, int userInput) throws IOException {
String fileName = null;
Random randomVillian = new Random();
int amountOfVillians = userInput;
if (amountOfVillians < 7) {
for (int x = 0; x < amountOfVillians; x++) {
int randomGenerator = randomVillian.nextInt(6);
for (int i = 0; i < 5; i++) {
if (randomGenerator == 0 ) {
setVillian(new FlyingVillian());
}
else if (randomGenerator == 1) {
setVillian(new StrongVillian());
}
else if (randomGenerator == 2) {
setVillian(new FastVillian());
}
else if (randomGenerator == 3) {
setVillian(new SmartVillian());
}
else if (randomGenerator == 4) {
setVillian(new FireVillian());
}
else if (randomGenerator == 5) {
setVillian(new IceVillian());
}
try {
writeToFile(getVillian(), i, fileName);
}
catch (IOException e) {
System.out.println(e.getMessage());
}
}
VillianThreads t1 = new VillianThreads(VillianCreationMain.getVillian());
t1.start();
}
}
else {
System.out.println("Please enter a value of less than 7");
}
}
public static void writeToFile(Villian villian, int amountOfVillians, String fileName) throws IOException {
for(int x = 0; x < amountOfVillians; x++) {
// String parsedInt = Integer.toString(x);
fileName = "battle-zone.ser";
FileOutputStream file = new FileOutputStream(fileName);
ObjectOutputStream oos = new ObjectOutputStream(file);
oos.writeObject(villian);
file.close();
oos.close();
}
}
public static Villian getVillian() {
return villian;
}
public static void setVillian(Villian villian) {
VillianCreationMain.villian = villian;
}
}
Hero Creation
public class HeroCreationMain {
private static Hero hero = null;
public static void main(String[] Hero) {
EnemyStatus enemyStatus = new EnemyStatus();
VillianObserver observer1 = new VillianObserver(enemyStatus);
}
public static void readFile() throws IOException, ClassNotFoundException {
@SuppressWarnings("resource")
ObjectInputStream ois = new ObjectInputStream (new FileInputStream("battle-zone.ser"));
Villian targetVillian = (Villian) ois.readObject();
System.out.println(targetVillian + " is being attacked by a hero!");
}
public static Hero getHero() {
return hero;
}
public static void setHero(Hero hero) {
HeroCreationMain.hero = hero;
}
}
Observer
public interface Observer {
public void update(boolean enemyPresent);
}
public interface Subject {
public void register(Observer o);
public void unregister(Observer o);
public void notifyObserver();
}
Observable
public class VillianObserver implements Observer {
private boolean enemyPresent;
private static int heroIDTracker;
private int heroID;
private Subject villianObserver;
public VillianObserver(Subject villianObserver) {
this.villianObserver = villianObserver;
this.heroID = ++heroIDTracker;
System.out.println("New Observer " + this.heroID);
villianObserver.register(this);
}
@Override
public void update(boolean enemyPresent) {
this.enemyPresent = enemyPresent;
printResult();
}
public void printResult() {
System.out.println(heroID + " " + enemyPresent);
}
}
Enemy Status
import java.util.ArrayList;
public class EnemyStatus implements Subject {
private ArrayList<Observer> observers;
private boolean enemyPresent;
public EnemyStatus() {
// Creates an ArrayList to hold all observers
observers = new ArrayList<Observer>();
}
@Override
public void register(Observer newObserver) {
observers.add(newObserver);
}
@Override
public void unregister(Observer deleteObserver) {
// Get the index of the observer to delete
int heroIndex = observers.indexOf(deleteObserver);
// Print out message (Have to increment index to match
System.out.println("Observer " + (heroIndex+1) + " deleted");
// Removes observer from the ArrayList
observers.remove(heroIndex);
}
@Override
public void notifyObserver() {
for(Observer observer : observers) {
observer.update(enemyPresent);
}
}
public void setEnemyStatus(boolean enemyPresent) {
this.enemyPresent = enemyPresent;
notifyObserver();
}
}
Upvotes: 1
Views: 531
Reputation: 35011
JNotify is the Java library to observe file changes on the file system.
One piece of advice: Object(Input/Output)Streams are easy when you're just getting started but they lead you down a path of ruin. Objects get so easily BadVersion'ed. Object files are also relatively hard to inspect using a text editor. I'd advise you to try using a different data format (like JSON) instead.
Upvotes: 1