Reputation: 501
I'm trying to write a custom PickerStyle
that looks similar to the SegmentedPickerStyle()
. This is my current status:
import SwiftUI
public struct FilterPickerStyle: PickerStyle {
public static func _makeView<SelectionValue>(value: _GraphValue<_PickerValue<FilterPickerStyle, SelectionValue>>, inputs: _ViewInputs) -> _ViewOutputs where SelectionValue : Hashable {
}
public static func _makeViewList<SelectionValue>(value: _GraphValue<_PickerValue<FilterPickerStyle, SelectionValue>>, inputs: _ViewListInputs) -> _ViewListOutputs where SelectionValue : Hashable {
}
}
I created a struct that conforms to the PickerStyle protocol. Xcode then added the required protocol methods, but I don't know how to use them. Could someone explain how to deal with these methods, if I for example want to achieve something similar to the SegmentedPickerStyle()
?
Upvotes: 14
Views: 11851
Reputation: 1898
The following code simplifies the design of the SegmentPickerElementView
and the maintenance of selection state. Also, it fixes the selection indicator’s size (width & height) calculation in the original posting. Note that the indicator in this solution is in the foreground, effectively “sliding” across the surface of the HStack
of choices (segments). Finally, this was developed on an iPad, using Swift Playgrounds. If you are using XCode on a Mac, you would want to comment out the PlaygroundSupport
code, and uncomment the SegmentedPickerView_Previews
struct code.
Code updated for iOS 15
import Foundation
import Combine
import SwiftUI
import PlaygroundSupport
struct SegmentedPickerElementView<Content>: Identifiable, View where Content : View {
var id: Int
let content: () -> Content
@inlinable init(id: Int, @ViewBuilder content: @escaping () -> Content) {
self.id = id
self.content = content
}
var body: some View {
/*
By simply wrapping “content” in a GeometryReader
you get a view which will flexibly take up the available
width in the parent container. As "Hacking Swift" put it:
"GeometryReader has an interesting side effect that might
catch you out at first: the view that gets returned has a
flexible preferred size, which means it will expand to
take up more space as needed."
(https://www.hackingwithswift.com/books/ios-swiftui/understanding-frames-and-coordinates-inside-geometryreader)
Interesting side effect, indeed. (Don't know about you,
but I don't like side effects, interesting or not.) As
suggested in the cited article, uncomment the
“background()“ modifiers to see this side effect.
*/
GeometryReader { proxy in
self.content()
// Sizing seems to have changed in iOS 14 or 15
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.white)
}
}
}
struct SegmentedPickerView: View {
@Environment (\.colorScheme) var colorScheme: ColorScheme
@State var selectedIndex: Int = 0
@State var elementWidth: CGFloat = 0
// The values for width and height are arbitrary, and this part
// of the implementation can be improved (left to the reader).
private let width: CGFloat = 380
private let height: CGFloat = 72
private let cornerRadius: CGFloat = 8
private let selectorStrokeWidth: CGFloat = 4
private let selectorInset: CGFloat = 6
private let backgroundColor = Color(UIColor.lightGray)
private let choices: [String]
private var elements: [SegmentedPickerElementView<Text>] = [SegmentedPickerElementView<Text>]()
init(choices: [String]) {
self.choices = choices
for i in choices.indices {
self.elements.append(SegmentedPickerElementView(id: i) {
Text(choices[i]).font(.system(.title))
})
}
self.selectedIndex = 0
}
@State var selectionOffset: CGFloat = 0
func updateSelectionOffset(id: Int) {
let widthOfElement = self.width/CGFloat(self.elements.count)
self.selectedIndex = id
selectionOffset = CGFloat((widthOfElement * CGFloat(id)) + widthOfElement/2.0)
}
var body: some View {
VStack {
ZStack(alignment: .leading) {
HStack(alignment: .center, spacing: 0) {
ForEach(self.elements) { item in
(item as SegmentedPickerElementView )
.onTapGesture(perform: {
withAnimation {
self.updateSelectionOffset(id: item.id)
}
})
}
}
RoundedRectangle(cornerRadius: cornerRadius)
.stroke(Color.gray, lineWidth: selectorStrokeWidth)
.foregroundColor(Color.clear)
// add color highlighting (optional)
.background(.yellow.opacity(0.25))
.frame(
width: (width/CGFloat(elements.count)) - 2.0 * selectorInset,
height: height - 2.0 * selectorInset)
.position(x: selectionOffset, y: height/2.0)
.animation(.easeInOut(duration: 0.2))
}
.frame(width: width, height: height)
.background(backgroundColor)
.cornerRadius(cornerRadius)
.padding()
Text("selected element: \(selectedIndex) -> \(choices[selectedIndex])")
}.onAppear(perform: { self.updateSelectionOffset(id: 0) })
}
}
// struct SegmentedPickerView_Previews: PreviewProvider {
// static var previews: some View {
// SegmentedPickerView(choices: ["A", "B", "C", "D", "E", "F" ])
// }
// }
PlaygroundPage.current.setLiveView(SegmentedPickerView(choices: ["A", "B", "C", "D", "E", "F" ]))
Upvotes: 2
Reputation: 4450
I haven't finished it yet since other stuff came up, but here is my (unfinished attempt to implement a SegmentedPicker
):
struct SegmentedPickerElementView<Content>: View where Content : View {
@Binding var selectedElement: Int
let content: () -> Content
@inlinable init(_ selectedElement: Binding<Int>, @ViewBuilder content: @escaping () -> Content) {
self._selectedElement = selectedElement
self.content = content
}
var body: some View {
GeometryReader { proxy in
self.content()
.fixedSize(horizontal: true, vertical: true)
.frame(minWidth: proxy.size.width, minHeight: proxy.size.height)
.contentShape(Rectangle())
}
}
}
struct SegmentedPickerView: View {
@Environment (\.colorScheme) var colorScheme: ColorScheme
var elements: [(id: Int, view: AnyView)]
@Binding var selectedElement: Int
@State var internalSelectedElement: Int = 0
private var width: CGFloat = 620
private var height: CGFloat = 200
private var cornerRadius: CGFloat = 20
private var factor: CGFloat = 0.95
private var color = Color(UIColor.systemGray)
private var selectedColor = Color(UIColor.systemGray2)
init(_ selectedElement: Binding<Int>) {
self._selectedElement = selectedElement
self.elements = [
(id: 0, view: AnyView(SegmentedPickerElementView(selectedElement) {
Text("4").font(.system(.title))
})),
(id: 1, view: AnyView(SegmentedPickerElementView(selectedElement) {
Text("5").font(.system(.title))
})),
(id: 2, view: AnyView(SegmentedPickerElementView(selectedElement) {
Text("9").font(.system(.title))
})),
(id: 3, view: AnyView(SegmentedPickerElementView(selectedElement) {
Text("13").font(.system(.title))
})),
(id: 4, view: AnyView(SegmentedPickerElementView(selectedElement) {
Text("13").font(.system(.title))
})),
(id: 5, view: AnyView(SegmentedPickerElementView(selectedElement) {
Text("13").font(.system(.title))
})),
]
self.internalSelectedElement = selectedElement.wrappedValue
}
func calcXPosition() -> CGFloat {
var pos = CGFloat(-self.width * self.factor / 2.4)
pos += CGFloat(self.internalSelectedElement) * self.width * self.factor / CGFloat(self.elements.count)
return pos
}
var body: some View {
ZStack {
Rectangle()
.foregroundColor(self.selectedColor)
.cornerRadius(self.cornerRadius * self.factor)
.frame(width: self.width * self.factor / CGFloat(self.elements.count), height: self.height - self.width * (1 - self.factor))
.offset(x: calcXPosition())
.animation(.easeInOut(duration: 0.2))
HStack(alignment: .center, spacing: 0) {
ForEach(self.elements, id: \.id) { item in
item.view
.gesture(TapGesture().onEnded { _ in
print(item.id)
self.selectedElement = item.id
withAnimation {
self.internalSelectedElement = item.id
}
})
}
}
}
.frame(width: self.width, height: self.height)
.background(self.color)
.cornerRadius(self.cornerRadius)
.padding()
}
}
struct SegmentedPickerView_Previews: PreviewProvider {
static var previews: some View {
SegmentedPickerView(.constant(1))
}
}
I haven't figured out the formula where the value 2.4
sits... it depends on the number of elements... her is what I have learned:
2 Elements = 4
3 Elements = 3
4 Elements = 2.6666
5 Elements = ca. 2.4
If you figure that out and fix the alignment of the content in the pickers its basically fully adjustable ... you could also pass the width
and height
of the hole thing ore use GeometryReader
Good Luck!
P.S.: I will update this when its finished but at the moment it is not my number one priority so don't expect me to do so.
Upvotes: 2