Reputation: 3
Im trying to use the SFML library in Visual Studio 2019. Ended up having that error. I created binary files using source code and cmake which was set defaulted to x64 generator. I followed and linked all the libraries and dependencies.
I even followed this and couldn't get to resolve the issue
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
I'm new to the VS and programming. Any help especially noob friendly would be appreciated
Upvotes: 0
Views: 878
Reputation: 36537
The error is caused by you trying to mix 32 bit and 64 bit files. If your project is 64 bit (x64), you'll also need a 64 bit of SFML (and all other dependencies). Same is true for 32 bit (x86).
Upvotes: 0